Eldritch Horror Wiki

The Drifter


  • Action: Move 1 space along a Train path. Then perform 1 additional action.
  • After you perform an Acquire Assets action, you may gain 1 Item or Trinket Asset with value less than your Observation from the discard pile.

Flavor Text


"There may be dangers out there, but some souls just have to roam."


Ever since the onset of his prophetic dreams, Pete has been riding the rails with his old hound Duke. He has seen the best and worst of the world and he takes both in stride. Lately, it seems like every city he rolls into is suffering. Sometimes a flood; other times a fire. When he closes his eyes, he can hear every heartbroken soul cry for help. But when he set foot here in Oulu, he saw a city that rebuilt after their fire. Pete reckons if he can figure out the source of all this carnage, he can help those who need it most.

Defeated Encounters

Loss of Health

The local authorities tell you about a badly injured drifter who has been seen around town. You find all of Pete's belongings in a old warehouse, but no sign of the man himself. Gain all of his possessions. You scour the city for any sign of him (Observation). If you pass, you discover him near death in a junkyard and he tells you the occult secrets he has learned as you take him to the hospital; retreat Doom by 1. If you fail, the police let you know when they find his body. Whether you pass or not, discard his Investigator token.

Loss of Sanity

You find Pete wearing Duke's collar and digging frantically at the ground with his bare hands. his faithful hound is nowhere to be seen. Discard all of his possessions. He seems wary of you, but you try to lure him closer with food (Influence+1). lf you pass, he happily leads you to some drool-covered objects; gain any number of Item or Trinket Assets from the discard pile with total value of 8 or less. If you fail, he whimpers and escapes into the night. Whether you pass or not, discard his Investigator token.

Team Role

Pete's action and fairly balanced stats make him ideal to move around the train-path dense Europe/Asia region dealing with gates and research encounters. He benefits from pairing with an Influence character, since his good strength and rapid Sanity recovery with Duke also make him an able fighter once he has a weapon.


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