The Adventure card is a card that can be used in Eldritch Horror. Similar to a Mystery, an Adventure is a multi-level encounter that will take the player around the world to accomplish various tasks. The adventure will designate a location to place the Adventure token. The player is tasked to go to this place, usually resolve a test, spend Clues, Focus, or other Assets in order to advance the Adventure, much as they would for a Mystery. They will always give a type of benefit, sometimes advancing the active Mystery, granting Unique Assets, or Artifacts.
Oftentimes, Adventures are started with a Prelude, in which the player uses the adventure listed on the card. However, players may choose to pick an adventure to start the game if they wish, particularly if they wish to use a side board without the subsequent Ancient One or Prelude in play.
If Nyarlathotep is the Ancient One, all Mysteries are Adventures, and must be completed. Otherwise, Adventures are optional.
Antarctica Adventures
The Antarctica adventures are introduced with the Mountains of Madness expansion and use the Antarctica side board. They must be used when playing the Doomsayer from Antarctica Prelude.
Adventure Name | Adventure Stage |
---|---|
Raising Funds for an Expedition | I |
Discovery of an Ancient Civilization | I |
Seeds of Darkness | I |
Gathering Provisions | I |
Attack on Miskatonic Outpost | II |
Excavating the Elder Things | II |
Through the Mountains | II |
Through the Frozen Waste | II |
Beyond the Mountains | III |
Exploring the City of the Elder Things | III |
The Beast Under the City | III |
Journey to Another World | III |
Museum Heist Adventures
The Museum Heist adventures are introduced with the Under the Pyramids expansion and use the Egypt side board. They must be used when playing the Under the Pyramids Prelude.
Adventure Name | Adventure Stage |
---|---|
Framed For Theft | I |
A Lead in Alexandria | II |
A Lead in Tel el-Amarna | II |
Chase in the Desert | III |
Chase on the River | III |
Proof of Innocence | IV |
Cosmic Alignment Adventures
The Cosmic Alignment adventures are introduced with the Strange Remnants expansion. They are used when playing the In Cosmic Alignment Prelude and require the Mystic Ruins Encounter deck to be in play.
Adventure Name | Adventure Stage |
---|---|
Discovery of a Cosmic Syzygy | I |
Ruins Under the Stars | II |
Ruins in the Heart of the Jungle | II |
Relics of the Pyramids | III |
Relics of the Amazon | III |
Ritual at the Final Hour | IV |
Otherworldly Dreams Adventures
The Otherworldly Dreams adventures are introduced with The Dreamlands expansion. They are used when playing the Otherworldly Dreams Prelude and require the Dreamlands side board to be in play.
Adventure Name | Adventure Stage |
---|---|
A Chance Encounter | I |
The Cats of Ulthar | II |
The Merchants of Dylath-Leen | II |
King Kuranes of Celephais | II |
Beyond the River Skai | III |
Aboard the Black Galley | III |
The Blessings of Nodens | III |
The Dream-Quest of Unknown Kadath | IV |
Nyarlathotep's Mysteries
All of Nyarlathotep's mysteries involve completing adventures. The active Mystery card will select which adventure to start with.
Adventure Name | Adventure Stage |
---|---|
Investigating the Great Sphinx | I |
Labyrinth of Queen Nitocris | II |
Eye of Light | III |
Mountain of the Black Wind | I |
Attacked in Transit | II |
God of the Bloody Tongue | III |
Eye of Darkness | I |
To Gray Dragon Island | II |
The Bloated Woman | III |
Outback Investigation | I |
The City Beneath the Sands | II |
Hour of the Sand Bat | III |