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The Waitress


  • Action: Test Lore-1. If you pass, gain 1 Spell.
  • You may spend Health 1 Health to roll 2 additional dice when resolving a Lore test as part of a Spell effect.

Flavor Text


"I remember another life, one of sorcery and conquest."


Once, Agnes lived quietly, taking orders and serving up food at a diner in Arkham, but one night, she fell from a ladder, striking her head. After that, she could recall a past life as a sorceress in the ancient world of Hyperborea. Her mind flooded with memories of arcane lore. Amazed by this new magical knowledge, Agnes has traveled to London, to learn more about Hyperborea, but is she driven by her own curiosity or compelled by the will of her former self?

Defeated Encounters

Loss of Health

After weeks of fruitless searching, Agnes suddenly finds you. She's carrying everything she owns in bags. Gain all of her possessions. Her head is badly wounded, and she fades in and out of coherence. You try to persuade her to go to a doctor (Influence). If you pass, she understands how badly she's been hurt, and with what little focus she can manage, she shares the wisdom of two lifetimes; retreat Doom by 1. If you fail, she leaves, never to be seen again. Whether you pass or not, discard her Investigator token.

Loss of Sanity

You find Agnes in a dark alley, surrounded by the remains of her belongings. Gain all of her possessions. She speaks you in a long-dead language (Lore). If you pass, you realize she's trying to share her arcane knowledge; gain 2 spells. If you fail, she sees you don't understand and speak one final enchantment before disappearing from the face of the Earth. Whether you pass or not, discard her Investigator token.

Team Role

Agnes's role centers around casting Spells of all kinds. It is very easy for her to gain spells, so, depending upon the luck of the draw, she can easily turn into a combat-heavy character, or a more supporting type with spells like Flesh Ward or Instill Bravery. If she gains combat spells, bulk up her Will and Strength.

Agnes has a decent influence, so she can try to gain extra assets to help her needs.

Because it is very easy for Agnes to gain spells, she partners well for Ancient Ones or a Mystery that requires the discarding of spells, such as Syzygy.


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