- Action: You may discard any number of Talent Conditions to improve 1 Skill of your choice for each Talent Condition discarded.
- If you would improve a skill, you may gain 1 Talent Condition instead.
"The truth of reason tempers even the wildest delusions. I will not fall prey to such madness."
Ever since she laid eyes upon that painting, Amanda Sharpe has been hearing voices in her head and seeing emerald cities deep beneath the ocean in her dreams. Once a student at Arkham's Miskatonic University, Amanda Sharpe opted to take some time away from school, hoping that the strange voices and visions would subside. Unfortunately, they have been getting worse, not better, and hardly a day goes by that she does not suffer from her unusual visions. Something terrible is coming, she is sure of it. The sea wakes.
Loss of Health
Amanda limps along with you as you walk down the crowded street. She tells you where she left her old things now that she plans to return to school in Arkham. Gain all of her possessions. Despite her injuries, you plead with her to pass on her knowledge before she leaves (). lf you pass, she teaches you many things in the weeks before she returns home; gain 2 talent conditions. If you fail, she apologize but want to put this part of her life behind her. Whether you pass or not, discard her Investigator token.
Loss of Sanity
You learn of Amanda's death from the front page of a local paper. The article describes how bystanders saw her walk into the ocean and get carried away by the tide. After some digging around, you find all her things to a nearby hotel. Gain all of her possessions. You search her room for anything that might explain her disappearance (). If you pass, you find detailed accounts of her final days; retreat Doom by 1. If you fail, your questions never be answered. Whether you pass or not, discard her Investigator token.
Amanda has a high Observation, and her starting Task allows her to gain Clues very quickly. As such, she's useful for dealing with powerful Rumors, or Mysteries that require the spending of Clues.
It is very easy for Amanda to gain Talents. She may, if she chooses, discard these Talents for straight improvements to skills, which can help her fill any gaps the rest of the team may be missing.
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