Eldritch Horror Wiki
Tag: Source edit
Tag: Source edit
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| style="text-align:center;"|{{Core Game}}
 
| style="text-align:center;"|{{Core Game}}
 
|{{Lore}}
 
|{{Lore}}
|Gain 1 [[Incantation]] Spell (Pass or Fail)
+
|Gain 1 [[Incantation]] Spell
  +
(Pass or Fail)
 
|Gain a [[Hallucinations]] Condition
 
|Gain a [[Hallucinations]] Condition
 
|-
 
|-
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| style="text-align:center;"|{{Core Game}}
 
| style="text-align:center;"|{{Core Game}}
 
|{{Will}}+1
 
|{{Will}}+1
|Gain 1 [[Incantation]] Spell (Pass or Fail)
+
|Gain 1 [[Incantation]] Spell
  +
(Pass or Fail)
 
|Gain a [[Paranoia]] Condition
 
|Gain a [[Paranoia]] Condition
 
|-
 
|-
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| style="text-align:center;"|{{FL imagelink}}
 
| style="text-align:center;"|{{FL imagelink}}
 
|{{Lore}}-1
 
|{{Lore}}-1
|Gain 1 [[Incantation]] Spell; Spawn 1 [[Clue]]
+
|Gain 1 [[Incantation]] Spell
  +
Spawn 1 [[Clue]]
 
|None
 
|None
 
|-
 
|-
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|{{Observation}}
 
|{{Observation}}
 
|Gain 1 [[Incantation]] Spell
 
|Gain 1 [[Incantation]] Spell
|Lose 2 {{Health}}; Gain a [[Back Injury]] Condition
+
|Lose 2 {{Health}}
  +
Gain a [[Back Injury]] Condition
 
|-
 
|-
 
|14
 
|14
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|{{Will}}
 
|{{Will}}
 
|Gain 1 [[Incantation]] Spell
 
|Gain 1 [[Incantation]] Spell
|Lose 1 {{Sanity}}; Gain a [[Back Injury]] Condition
+
|Lose 1 {{Sanity}}
  +
Gain a [[Back Injury]] Condition
 
|-
 
|-
 
|16
 
|16
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|{{Lore}}
 
|{{Lore}}
 
|Gain 1 [[Incantation]] Spell
 
|Gain 1 [[Incantation]] Spell
|Lose 1 {{Sanity}}; Gain a [[Hallucinations]]
+
|Lose 1 {{Sanity}}
  +
Gain a [[Hallucinations]]
 
|-
 
|-
 
|17
 
|17
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| style="text-align:center;"|{{MoM imagelink}}
 
| style="text-align:center;"|{{MoM imagelink}}
 
|{{Lore}}-1
 
|{{Lore}}-1
|Gain 1 [[Old Journal]] Unique Asset (Pass or Fail); Gain 1 [[Incantation]] Spell
+
|Gain 1 [[Old Journal]] Unique Asset
  +
(Pass or Fail)
  +
Gain 1 [[Incantation]] Spell
 
|Gain 1 [[Pursuit]] Condition
 
|Gain 1 [[Pursuit]] Condition
 
|-
 
|-
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|{{Will}}
 
|{{Will}}
 
|Gain 1 [[Tasks|Task]] Unique Asset
 
|Gain 1 [[Tasks|Task]] Unique Asset
|Lose 1 {{Sanity}}; Gain 1 [[Infection]] Condition
+
|Lose 1 {{Sanity}}
  +
Gain 1 [[Infection]] Condition
 
|-
 
|-
 
|21
 
|21
 
| style="text-align:center;"|{{SR imagelink}}
 
| style="text-align:center;"|{{SR imagelink}}
 
|{{Influence}}-1
 
|{{Influence}}-1
|Gain 1 non-[[Ritual]] Spell; Gain 1 random [[Tome]] Asset from the deck
+
|Gain 1 non-[[Ritual]] Spell
  +
Gain 1 random [[Tome]] Asset from the deck
 
|[[Cultist]] Ambush
 
|[[Cultist]] Ambush
 
|-
 
|-
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| style="text-align:center;"|{{SR imagelink}}
 
| style="text-align:center;"|{{SR imagelink}}
 
|{{Strength}}; Gain an [[Agreement]] Condition
 
|{{Strength}}; Gain an [[Agreement]] Condition
|Gain 1 non-[[Ritual]] Spell (Pass or Fail); Gain 1 [[Boon]] Condition
+
|Gain 1 non-[[Ritual]] Spell
  +
(Pass or Fail)
  +
Gain 1 [[Boon]] Condition
 
|Lose 1 {{Health}}
 
|Lose 1 {{Health}}
 
|-
 
|-

Revision as of 01:11, 23 March 2021

Map

Arkham is a location on the World Map.

Real World Location

The town of Arkham is a fictional place in the works of H.P. Lovecraft. Nevertheless, the actual location corresponds to the eastern side of the real city of Wenham, Massachusetts, in Essex County, northeast of Beverly and west of Manchester-by-the-Sea.

Location Encounters

Card Number Expansion Requirement Reward Consequence
1
01Core
Lore Gain 1 Incantation Spell

(Pass or Fail)

Gain a Hallucinations Condition
2
01Core
Will+1 Gain 1 Incantation Spell

(Pass or Fail)

Gain a Paranoia Condition
3
01Core
Lore+1 Gain 1 Spell None
4
01Core
Spend 1 Clue Gain 1 Incantation Spell None
5
01Core
Observation Gain 1 Incantation Spell Lose 1 Health Health
6
01Core
Lore Gain 1 Incantation Spell Gain an Amnesia Condition
7
01Core
Delayed Gain 2 Spells None
8
01Core
Lore Gain a Blessed Condition Gain a Paranoia Condition
9 02
Forsaken Lore
Lore-1 Gain 1 Incantation Spell

Spawn 1 Clue

None
10 02
Forsaken Lore
Influence-1 Gain 1 Plumb the Void Spell Gain a Lost in Time and Space Condition
11 02
Forsaken Lore
Lore Gain 1 Incantation Spell Lose 2 Sanity Sanity
12 02
Forsaken Lore
Observation Gain 1 Incantation Spell Monster Ambush
13 02
Forsaken Lore
Observation Gain 1 Incantation Spell Lose 2 Health Health

Gain a Back Injury Condition

14 02
Forsaken Lore
Lore-2 Gain 1 Incantation Spell None
15 02
Forsaken Lore
Will Gain 1 Incantation Spell Lose 1 Sanity Sanity

Gain a Back Injury Condition

16 02
Forsaken Lore
Lore Gain 1 Incantation Spell Lose 1 Sanity Sanity

Gain a Hallucinations

17 03
Mountains of Madness
Influence-1 Gain the Professor Armitage Unique Asset Lose 1 Health Health
18 03
Mountains of Madness
Spend 1 Focus Gain 1 Incantation Spell None
19 03
Mountains of Madness
Lore-1 Gain 1 Old Journal Unique Asset

(Pass or Fail) Gain 1 Incantation Spell

Gain 1 Pursuit Condition
20 03
Mountains of Madness
Will Gain 1 Task Unique Asset Lose 1 Sanity Sanity

Gain 1 Infection Condition

21 04
Strange Remnants
Influence-1 Gain 1 non-Ritual Spell

Gain 1 random Tome Asset from the deck

Cultist Ambush
22 04
Strange Remnants
Strength Gain 1 non-Ritual Spell Gain an Internal Injury Condition
23 04
Strange Remnants
Strength; Gain an Agreement Condition Gain 1 non-Ritual Spell

(Pass or Fail) Gain 1 Boon Condition

Lose 1 Health Health
24 04
Strange Remnants
Lore-1 1 Monster on a space of your choice loses 2 Health Health Gain a Paranoia Condition

Notes