Card Overview

Name: | Call the Storm |
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Card Type: | Spell |
Tags: | Ritual |
Effect: | No |
Action: | Yes |
No | |
Variants: | 4 |
Card Front
Effect: | N/A |
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Action: | Choose a Monster on your space and test ![]() ![]() Then flip this card |
N/A |
Card Back
Variant | Set | Effects |
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1 | Resolve the effect based on your test result:
0: The clouds drift away to the east, and the storm is no longer yours to command. If you rolled any 1's, discard this card. 1: A terrible face appears in the clouds, revealing some nightmare far worse than this storm. Lose 1 Sanity. 2+: The winds and rain dance to a roaring tune of your own invention. No additional effect. Then flip this card. | |
2 | Resolve the effect based on your test result:
0: Those near you are knocked down by a sudden gust. You and each other investigator on your space loses 2 Health unless you discard this card. 1: You are struck by a piece of flying debris. Lose 1 Health. 2+: Lightning leaps from one target to the next in a chain of destructive force. Each other Monster on your space loses 2 Health. Then flip this card. | |
3 | Resolve the effect based on your test result:
0: Angry and desperate, your intended target somehow knows that you are the source of the storm. Immediately encounter the chosen Monster. 1: You hear a voice in the thunder telling you horrible truths. Lose 1 Sanity. 2+: The raging tempest hungers for another victim. Another Monster on your space loses 3 Health. Then flip this card. | |
4 | Resolve the effect based on your test result:
0-2: The arcane winds grow stronger, even as your own breath grows weaker. Lose 1 Health unless you discard this card. 3+: Lightning tears through the sky, striking your target again and again. The chosen Monster loses 5 Health instead. Then flip this card. |
Notes
Agatha Crane starts with a copy of this spell.
Spells | ||
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