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+ | {{Template:Assets |
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+ | |picName = |
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− | '''Card type:''' Asset<br /> |
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+ | |Expansion = {{Core Game}} |
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− | '''Value:''' 3 |
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+ | |Cost = 3 |
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+ | |Effect Boolean = Yes |
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+ | |Action Boolean = No |
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+ | |Skill = {{Strength}} |
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+ | |Reroll = N/A |
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+ | |Additional Dice = N/A |
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+ | |One-Shot = No |
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+ | |Reckoning = N/A |
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− | + | == Rulings, clarifications, and reminders == |
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* When resolving any test you must always add a single, highest applicable, bonus. |
* When resolving any test you must always add a single, highest applicable, bonus. |
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** If you choose not to gain the bonus from Carbine Rifle, then it's not applicable. |
** If you choose not to gain the bonus from Carbine Rifle, then it's not applicable. |
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[[Category:Assets]] |
[[Category:Assets]] |
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[[Category:Items]] |
[[Category:Items]] |
Revision as of 09:28, 31 May 2017
Quick Reference
Name: | Carbine Rifle |
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Card Type: | Asset |
Game Set: | |
Cost: | 3 |
Tags: | Item - Weapon |
Effect: | Yes |
Action: | No |
Skill Bonus: | |
Reroll: | N/A |
Additional Dice: | N/A |
Result Manipulation: | No |
Discard Effect: | No |
: | N/A |
Card Effect
Once per round, you may gain +5 during a Combat Encounter.
Notes
- Tommy Muldoon starts with this Asset.
Rulings, clarifications, and reminders
- When resolving any test you must always add a single, highest applicable, bonus.
- If you choose not to gain the bonus from Carbine Rifle, then it's not applicable.