Expansion |
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This mechanic requires at least one of the following expansions: |
The Adventure card is a card that can be used in Eldritch Horror. Similar to a Mystery, an Adventure is a multi-level encounter that will take the player around the world to accomplish various tasks. The adventure will designate a location to place the Adventure token. The player is tasked to go to this place, usually resolve a test, spend Clues, Focus, or other Assets in order to advance the Adventure, much as they would for a Mystery. They will always give a type of benefit, sometimes advancing the active Mystery, granting Unique Assets, or Artifacts.
Oftentimes, Adventures are started with a Prelude, in which the player uses the adventure listed on the card. However, players may choose to pick an adventure to start the game if they wish, particularly if they wish to use a side board without the subsequent Ancient One or Prelude in play.
If Nyarlathotep is the Ancient One, all Mysteries are Adventures, and must be completed. Otherwise, Adventures are optional.
Antarctica Adventures[]
The Antarctica adventures are introduced with the Mountains of Madness expansion and use the Antarctica side board. They must be used when playing the Doomsayer from Antarctica Prelude.
Cosmic Alignment Adventures[]
The Cosmic Alignment adventures are introduced with the Strange Remnants expansion. They are used when playing the In Cosmic Alignment Prelude and require the Mystic Ruins Encounter deck to be in play.
Name | Stage | |
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Discovery of a Cosmic Syzygy | I | |
Ruins in the Heart of the Jungle | II | |
Ruins Under the Stars | II | |
Relics of the Amazon | III | |
Relics of the Pyramids | III | |
Ritual at the Final Hour | IV |
Museum Heist Adventures[]
The Museum Heist adventures are introduced with the Under the Pyramids expansion and use the Egypt side board. They must be used when playing the Under the Pyramids Prelude.
Name | Stage | |
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Framed for Theft | I | |
A Lead in Alexandria | II | |
A Lead in Tel el-Amarna | II | |
Chase in the Desert | III | |
Chase on the River | III | |
Proof of Innocence | IV |
Otherworldly Dreams Adventures[]
The Otherworldly Dreams adventures are introduced with The Dreamlands expansion. They are used when playing the Otherworldly Dreams Prelude and require the Dreamlands side board to be in play.
Nyarlathotep's Mysteries[]
All of Nyarlathotep's mysteries involve completing adventures. The active Mystery card will select which adventure to start with.