Eldritch Horror Wiki


A Combat Encounter is a type of encounter that occurs when the Investigator begins the Encounter Phase while on the same space as a monster. The investigator must encounter every monster that shares his space, one at a time. If there are both Normal Monsters and Epic Monsters on the space, the Normal Monsters must be encountered before the Epic Monster.

The Encounter begins by making a Will check, plus any modifiers for Horror checks, against the monster's Horror rating. If the player's check is lower than the monsters, he suffers Sanity loss equal to the difference. If the check is equal to or greater than the rating, he suffers no damage. Some monsters use a different skill for this check, and some monsters have no result, in which case no check is rolled.

Then, the investigator rolls Strength, plus any modifiers for Combat Encounters, against the monsters Damage rating. If this result is lower than the monster's, the player suffers Stamina damage equal to the difference. If the player's result is equal or greater than the rating, he suffers no damage. If the monster has no Damage rating, the player still rolls their check unless otherwise specified on the back on the Monster's token, but there is no possibility of Stamina loss.

Any successes the player rolls on the Strength roll is then subtracted from the monster's toughness. If the monster's toughness reaches zero, it is destroyed and returns to the monster cup barring any change such as Tasks that collect slain monsters.

If all monsters have been defeated after the Combat Encounter, the player has their Encounter Phase, just as they would if there had been no Monsters on his space, as long as the monster didn't have a special ability that prevents this. If there are one or more Monsters remaining on the space, that player skips the Encounter Phase, and play continues to the next Investigator.


A: Less Success than the Monster's Damage: The investigator fights against a Ghoul which has 1 Toughness and Damage 2 Damage. The investigator rolls Strength and obtains only 1 success; as result the investigator lose Health 1 Health (e.g. according to monsters' stat, it deals two damage minus the number of investigator's success, thus 2 - 1 = 1), and the Ghoul die due to 1 (one) sucess, which means one damage.

B: Success Equal to the Monster's Damage: The investigator fights against a Goat Spawn which has 1 Toughness and Damage 2 Damage.The investigator rolls Strength and obtains 2 successes; as result the investigator won't take any damage, while the Goath Spawn will die due to 2 (two) sucess rolled by the investigator.


As with other kinds of tests Passing a Monster's Will/Strength test constitutes rolling at least one success. In example:

Monster's special effect states that "if investigators Fails Will test he does not resolve Strength test". Monster's Horror rating is 2 and investigator rolled 1 success on Will test. Investigator Passes this test because he rolled at least one success, but still loses Sanity 1 Sanity since we subtract number of successes from Monster's Horror rating and apply this number as Sanity Sanity loss. If investigator is not defeated he can now perform Strength check as usual. On the other hand if Monster's special effect stated that "if investigator loses Sanity Sanity from Will test he does not resolve Strength test", investigator will not resolve Strength test since he lost Sanity 1 Sanity.

Physical Resistance

Physical Resistance is a property that certain Monsters may have. It will be indicated on their Monster tokens whether or not they have it.

A Monster with Physical Resistance prevents the Investigator from using a Weapon or other boost to Strength during a Combat Encounter unless this item also has the Magical trait. Spells are always considered Magical and not affected by Physical Resistance. Improvement tokens are not affected by Physical Resistance.

Mystery token.png
Please help improve this article or section by expanding it with: a list of monsters with physical resistance.