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(Added conditions from Masks of Nyarlathotep)
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=== [[Bane]] ===
 
=== [[Bane]] ===
Bane conditions are mystic detriments to the Investigator. The three Bane conditions are [[Cursed]], [[Haunted]], and [[Blight]].
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Bane conditions are mystic detriments to the Investigator. The four Bane conditions are [[Cursed]], [[Haunted]], [[Blight]], and [[Corruption]].
   
 
=== [[Boon]] ===
 
=== [[Boon]] ===
Boon conditions are holy benefits to the Investigator. The original [[Blessed]] condition is arguably one of the strongest effects to have, as it increases the odds of any successful dice roll from 33% to 50%. In the [[Strange Remnants]] expansion, the [[Righteous]] condition was introduced. It provides a much lower benefit than Blessed, but can be invoked during a [[Reckoning]] for a very powerful advantage at the cost of discarding the Condition.
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Boon conditions are holy benefits to the Investigator. The original [[Blessed]] condition is arguably one of the strongest effects to have, as it increases the odds of any successful dice roll from 33% to 50%. In the [[Strange Remnants]] expansion, the [[Righteous]] condition was introduced. It provides a much lower benefit than Blessed, but can be invoked during a [[Reckoning]] for a very powerful advantage at the cost of discarding the Condition. The [[Masks of Nyarlathotep]] expansion, the [[Living Link]] condition was introduced that gives a boost to all skills, and a powerful flip effect on a Reckoning that will not cause you to lose the Condition.
   
 
=== [[Deal]] ===
 
=== [[Deal]] ===
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|Deal
 
|Deal
 
|{{SoC imagelink}}
 
|{{SoC imagelink}}
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|[[Silver Tongue]]
 
|Talent
 
|{{MoN imagelink}}
 
 
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|-
 
|[[Quick Study]]
 
|[[Quick Study]]
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|Talent
 
|Talent
 
|{{CiR imagelink}}
 
|{{CiR imagelink}}
 
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|[[Silver Tongued]]
 
|Talent
 
|{{MoN imagelink}}
 
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|[[Skulduggery]]
 
|[[Skulduggery]]
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<references/>
 
<references/>
[[Category:Conditions]]
 
 
[[Category:Double-Sided Cards]]
 
[[Category:Double-Sided Cards]]

Revision as of 07:37, 23 August 2021

Overview

Conditions are a type of Card that can be gained through various effects. Unlike most other cards, conditions cannot be Traded between investigators unless one of the investigators has an Alter Fate spell. Most conditions are detrimental, with the exception of the Boon, Talent, and some Deal conditions, which are beneficial.

Each condition has one or more traits associated with it. Effects may reference these condition traits, in which case the players will only deal with a subset of the conditions.

Traits

Bane

Bane conditions are mystic detriments to the Investigator. The four Bane conditions are Cursed, Haunted, Blight, and Corruption.

Boon

Boon conditions are holy benefits to the Investigator. The original Blessed condition is arguably one of the strongest effects to have, as it increases the odds of any successful dice roll from 33% to 50%. In the Strange Remnants expansion, the Righteous condition was introduced. It provides a much lower benefit than Blessed, but can be invoked during a Reckoning for a very powerful advantage at the cost of discarding the Condition. The Masks of Nyarlathotep expansion, the Living Link condition was introduced that gives a boost to all skills, and a powerful flip effect on a Reckoning that will not cause you to lose the Condition.

Deal

Deal conditions represent bargaining with forces both mundane and supernatural, and are the most varied of cards. The Debt, Agreement, and Dark Pact conditions are all negative conditions, while the Funding and Promise of Power conditions are all positive conditions. Typically, these cards trigger during a Reckoning, but a Debt or Agreement can be removed before triggering by passing a Influencecheck.

Exposure

There is only one Exposure condition in the game, Hypothermia, which was introduced with the Mountains of Madness expansion. It is similar to an Illness.

Illness

Illness conditions are medical afflictions that can harm the investigator. They can only be discarded by succeeding a test or die roll as a result of a Rest action. All Illness conditions also have negative Reckoning effects which do not remove the condition. The three Illness conditions are Diseased, Infection, and Poisoned.

Injury

Injury conditions are physical ailments that harm the investigator. They are similar to Illness conditions in the fact that they can only be discarded by a Rest action followed by a die roll. However, all Injury conditions test Strength for their Reckoning effect, and flip upon failure. There are four Injury conditions: Head Injury, Leg Injury, Internal Injury, and Back Injury.

Madness

Madness conditions are psychological problems that can affect the Investigator. They are similar to Illness and Injury in the sense that they can discard on a Rest action, but they usually require a die roll rather than a test. All Madness conditions except Despair have Will tests on Reckoning which flip the card upon failure. The Madness conditions are: Hallucinations, Despair, Amnesia, Hunger, Terror, and Paranoia.

Pursuit

Pursuit conditions are harring trials tied to locations, and when a player Travels, they can attempt to remove the condition through a straight die roll. The player is unable to Acquire Assets as long as they have the condition. On a Reckoning, Observation is to be tested to avoid failure.

Restriction

Restrictions are effects that block a character from moving or undertaking the Action Phase. There are two restriction conditions in the game: Detained, and Lost in Time and Space. These two conditions nullify an investigator's action phase, and flip upon encounter. In the case of the Detained condition, investigators may perform a Local Action to test Influencein order to free the Detained investigator. In the case of Lost in Time and Space, the investigator is entirely removed from the game until his encounter phase.

Talent

Talents are innate abilities similar to Spells. A few require a skill tests in order to function. Once invoked, they generally require flipping the card, which can result in benefits or costs including losing the Talent.

Condition Deck Management

The conditions deck should contain all conditions, not separated by trait. Like with all other double-sided card decks, conditions should be drawn from the bottom of the deck going up. If a condition of a specific name or trait is required, search the deck from the bottom up for the first condition satisfying the requirements, and then shuffle the deck afterwards.

List of Conditions

Name Traits Set[1]
Agreement Deal 04
Strange Remnants
Amnesia Madness
01Core
Attuned Talent 08
Cities in Ruin
Back Injury Injury
01Core
Blessed Boon
01Core
Blight Bane 06
Signs of Carcosa
Composed Talent - Boon 07
The Dreamlands
Corruption Bane 09
Masks of Nyarlathotep
Cursed Bane
01Core
Dark Pact Deal
01Core
Debt Deal
01Core
Despair Madness 05
Under the Pyramids
Detained Restriction
01Core
Diseased Illness 05
Under the Pyramids
Elusive Talent 06
Signs of Carcosa
Funding Deal 03
Mountains of Madness
Guts Talent 08
Cities in Ruin
Hallucinations Madness
01Core
Haunted Bane 05
Under the Pyramids
Head Injury Injury 04
Strange Remnants
Headstrong Talent 06
Signs of Carcosa
Hunger Madness 03
Mountains of Madness
Hunted Pursuit 03
Mountains of Madness
Hypothermia Exposure 03
Mountains of Madness
Infection Illness 03
Mountains of Madness
Internal Injury Injury
01Core
Leg Injury Injury
01Core
Living Link Boon 09
Masks of Nyarlathotep
Lost in Time and Space Restriction 02
Forsaken Lore
Martial Prowess Talent 06
Signs of Carcosa
Meditation Talent 09
Masks of Nyarlathotep
Moxie Talent 07
The Dreamlands
Paranoia Madness
01Core
Perceptive Talent 09
Masks of Nyarlathotep
Poisoned Illness 02
Forsaken Lore
Practiced Talent 08
Cities in Ruin
Promise of Power Deal 06
Signs of Carcosa
Quick Study Talent 07
The Dreamlands
Relentless Talent 08
Cities in Ruin
Resilient Talent 06
Signs of Carcosa
Righteous Boon 04
Strange Remnants
Rugged Talent 08
Cities in Ruin
Silver Tongued Talent 09
Masks of Nyarlathotep
Skulduggery Talent 06
Signs of Carcosa
Studious Talent 06
Signs of Carcosa
Terror Madness 08
Cities in Ruin
Visions Talent 07
The Dreamlands
Wanted Pursuit 06
Signs of Carcosa
  1. First appearance.