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{{Template:Unique Assets
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
  +
|picName =
! scope="row"|Name:
 
  +
|Name = Sacrifices to Make
|Courier Run
 
 
|Tags = Task
|-
 
  +
|Effect_Boolean = Yes
! scope="row"|Card Type:
 
  +
|Action_Boolean = No
|Unique Asset
 
  +
|Reckoning_Boolean = No
|-
 
  +
|Num_Variants = 4
! scope="row"|Tags:
 
 
|Effect = When you gain this card from the deck, place 1 random [[Clues|Clue]] that corresponds to a [[City]] space faceup on this card. 
|Task
 
|-
 
! scope="row"|Effect:
 
|No
 
|-
 
! scope="row"|Action:
 
|Yes
 
|-
 
! scope="row"|{{Reckoning}}:
 
|No
 
|-
 
! scope="row"|Variants:
 
|4
 
|}
 
==Card Front==
 
When you gain this card from the deck, place 1 random Clue that corresponds to a City space faceup on this card. 
 
   
After resolving a location encounter on that space, flip this card.
+
After resolving a [[Location Encounter|location encounter]] on that space, flip this card.
  +
|Action_Type = Action
==Card Back==
 
  +
|Action = N/A
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
  +
|Reckoning = N/A
|-
 
! scope="row"|Variant
 
! scope="col"|Set
 
! scope="col"|Text
 
|-
 
! scope="row"|1
 
|{{MoM imagelink}}
 
|
 
You infiltrate an abandoned warehouse where a number of robed figures are performing some ritual. You recognize them as the Order of Death's Head and recite what you know of their mantra.
 
   
  +
|Flip Title 1 = 1
Convinced of your alleigance to the Black Goat, the Brotherhood allows you to participate in the event. You watch carefully and remember vital information about a ritual that empowers the Black Goat
 
 
|Expansion 1 = {{MoM imagelink}}
 
|Flavor 1 = You arrive at the mansion in the late afternoon, and the butler sees you inside. Before long, you meet with the lady of the prestigious Fairmont family.
   
 
The butler takes the parcel from you and presents it to Mrs. Fairmont for approval. She thanks you for your time and rewards you handsomely for the effort.
Advance the active Mystery by 1. Then, discard this card. 
 
 
|Effects 1 = Gain a [[Funding]] [[Condition]] and 1 [[Asset]] of your choice from the reserve. Then discard this card.
|-
 
  +
|Flip Title 2 = 2
! scope="row"|2
 
|{{MoM imagelink}}
+
|Expansion 2 = {{MoM imagelink}}
 
|Flavor 2 = You are guided into an inner room of the large mansion and instructed to sit in one of two large armchair flanking the fireplace. You recognize a brass relief above the mantel as the symbol of the Silver Twilight Lodge.
|
 
You arrive at the mansion in the late afternoon, and the butler sees you inside. Before long, you meet with the lady of the prestigious Fairmont family.
 
   
 
In the chair opposite you sits Carl Sanford. He inspects the parcel you've delivered before offering you the assistance of the Silver Twilight Lodge.
The butler takes the parcel from you and presents it to Mrs. Fairmount for approval. She thanks you for your time and rewards you handsomely for the effort.
 
 
|Effects 2 = Gain 2 [[Spells]] or 2 random ''Weapon ''Assets from the deck. Then discard this card. 
  +
|Flip Title 3 = 3
 
|Expansion 3 = {{MoM imagelink}}
 
|Flavor 3 = You meet with an elderly man and deliver the message you carry. He reads the letter slowly and with quiet deliberation.
   
 
When he finally speaks he tells you of a mission of great importance. You carefully listen to his instructions before departing.
Gain a Funding Condition and 1 Asset of your choice from the reserve. Then, discard this card.
 
 
|Effects 3 = Gain 2 ''Task ''Unique Assets and discard 1 of them. Then discard this card. 
|-
 
  +
|Flip Title 3 = 4
! scope="row"|3
 
|{{MoM imagelink}}
+
|Expansion 4 = {{MoM imagelink}}
 
|Flavor 4 = You infiltrate an abandoned warehouse where a number of robed figures are performing some ritual. You recognize them as the Order of Death's Head and recite what you know of their mantra.
|
 
You are guided into an inner room of the large mansion and instructed to sit in one of two large armchair flanking the fireplace. You recognize a brass relief above the mantel as the symbol of the Silver Twilight Lodge.
 
   
 
Convinced of your allegiance to the Black Goat, the Brotherhood allows you to participate in the event. You watch carefully and remember vital information about a ritual that empowers the Black Goat.
In the chair opposite you sits Carl Sanford. He inspects the parcel you've delivered before offering you the assistance of the Silver Twilight  Lodge.
 
 
|Effects 4 = Advance the active [[Mystery]] by 1. Then discard this card. 
 
 
}}
Gain 2 spells or 2 random ''Weapon ''Assets from the deck. Then, discard this card. 
 
|-
 
! scope="row"|4
 
|{{MoM imagelink}}
 
|
 
You meet with an elderly man and deliver the message you carry. He reads the letter slowly and with quiet deliberation.
 
 
When he finally speaks he tells you of a mission of great importance. You carefully listen to his instructions before departing. 
 
 
Gain 2 ''Task ''Unique Assets and discard 1 of them. Then, discard this card. 
 
|}
 
   
 
== Notes ==
 
== Notes ==
* [[Finn Edwards]] starts with one of these.
+
* [[Finn Edwards]] starts with one of these.
 
[[Category:Mountains of Madness]]
 
[[Category:Mountains of Madness]]
 
[[Category:Tasks]]
 
[[Category:Tasks]]

Revision as of 13:05, 23 May 2017

Card Overview

Name: Sacrifices to Make
Card Type: Unique Asset
Tags: Task
Effect: Yes
Action: No
Reckoning: No
Variants: 4

Card Front

Effect: When you gain this card from the deck, place 1 random Clue that corresponds to a City space faceup on this card. 

After resolving a location encounter on that space, flip this card.

Action: N/A
Reckoning: N/A

Card Back

Variant Set Flavor Text Effects
1 03
Mountains of Madness
You arrive at the mansion in the late afternoon, and the butler sees you inside. Before long, you meet with the lady of the prestigious Fairmont family.

The butler takes the parcel from you and presents it to Mrs. Fairmont for approval. She thanks you for your time and rewards you handsomely for the effort.

Gain a Funding Condition and 1 Asset of your choice from the reserve. Then discard this card.
2 03
Mountains of Madness
You are guided into an inner room of the large mansion and instructed to sit in one of two large armchair flanking the fireplace. You recognize a brass relief above the mantel as the symbol of the Silver Twilight Lodge.

In the chair opposite you sits Carl Sanford. He inspects the parcel you've delivered before offering you the assistance of the Silver Twilight Lodge.

Gain 2 Spells or 2 random Weapon Assets from the deck. Then discard this card. 
4 03
Mountains of Madness
You meet with an elderly man and deliver the message you carry. He reads the letter slowly and with quiet deliberation.

When he finally speaks he tells you of a mission of great importance. You carefully listen to his instructions before departing.

Gain 2 Task Unique Assets and discard 1 of them. Then discard this card. 
03
Mountains of Madness
You infiltrate an abandoned warehouse where a number of robed figures are performing some ritual. You recognize them as the Order of Death's Head and recite what you know of their mantra.

Convinced of your allegiance to the Black Goat, the Brotherhood allows you to participate in the event. You watch carefully and remember vital information about a ritual that empowers the Black Goat.

Advance the active Mystery by 1. Then discard this card. 

Notes