- Action: Look at the top 5 cards of the Asset deck and put them back in any order. Then, discard any number of cards from the reserve.
- Roll 1 additional die when resolving a test during a location encounter or a Research Encounter if you are on a City space.
"The truth is darker than any of us know."
Darrell Simmons will never forget the night he saw an indescribable horror emerge from the shadows in his hometown of Arkham. Since that fateful night, the horror of what he saw permeates his every dream. Resolved to capture photographic evidence to prove what he saw, he has dedicated his life to pursuing rumors of supernatural sightings, the latest of which has brought him to an ancient burial ground in Indonesia. One good shot is all he needs, and there is no way he will let it slip through his fingers.
Loss of Health
Darrell tells you how he captured the perfect shot, how for a brief instant he had proof that he was not a madman. Sadly, both he and his camera were shattered to pieces. Discard all of his possessions. You vow that you will continue his work. Gain a Seek the Truth Asset. You listen to him speak about his quest (). If you pass, you make a connection that Darrell never did; retreat Doom by 1. If you fail, you learn nothing. Whether you pass or not, Darrell will never leave his bed again. Discard his Investigator token.
Loss of Sanity
Darrell smiles vacantly when he sees you. The doctors tell you he has not said a word about what happened to him, that he seems to be living in a make-believe world within his own mind. They give you what remains of his things. Gain all of his possessions. You talk to Darrell and encourage him to speak with you about what happened (). If you pass, he reveals the truth to you in a moment of clarity; retreat Doom by 1. If you fail, he giggles and passes out. Whether you pass or not, discard his Investigator token.
With his starting assets and high Observation, Darrell is a great character for Research Encounters and gaining Clues, making him invaluable for Mysteries or Rumors that require them.
Because he rolls an extra die in a City space, he can do very well if the Ancient One is Hastur, as many of his spaces involve cities.
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