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'''Disaster '''is a game effect introduced in the [[Cities in Ruin]] that is used when [[Shudde M'ell]] is the [[Ancient One]], or when a [[Prelude]] that allows for Disasters is used. |
'''Disaster '''is a game effect introduced in the [[Cities in Ruin]] that is used when [[Shudde M'ell]] is the [[Ancient One]], or when a [[Prelude]] that allows for Disasters is used. |
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− | To play with Disasters, [[Eldritch |
+ | To play with Disasters, [[Eldritch Tokens]] are set up on the Ancient One's track on specific numbers specified on the Ancient One sheet or the Prelude. Whenever [[Doom]] advances to a position on the Doom Track with an Eldritch Token on it, the investigators draw one random Disaster, resolve its effects, then discard the Eldritch Token on the track. Other cards like Mythos cards or the backs of [[Conditions]] might also cause a Disaster. |
If more than one Disaster occurs at the same time, completely resolve one Disaster before resolving the next. |
If more than one Disaster occurs at the same time, completely resolve one Disaster before resolving the next. |
Revision as of 10:38, 29 July 2018
Disaster is a game effect introduced in the Cities in Ruin that is used when Shudde M'ell is the Ancient One, or when a Prelude that allows for Disasters is used.
To play with Disasters, Eldritch Tokens are set up on the Ancient One's track on specific numbers specified on the Ancient One sheet or the Prelude. Whenever Doom advances to a position on the Doom Track with an Eldritch Token on it, the investigators draw one random Disaster, resolve its effects, then discard the Eldritch Token on the track. Other cards like Mythos cards or the backs of Conditions might also cause a Disaster.
If more than one Disaster occurs at the same time, completely resolve one Disaster before resolving the next.
Some Disasters will cause Devastation to occur on a space, and some will not. If all nine major cities are devastated, the players immediately lose the game.