Card Overview

Name: | Enchant Weapon |
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Card Type: | Spell |
Tags: | Glamour |
Effect: | Yes |
Action: | No |
Yes | |
Variants: | 4 |
Card Front
Effect: | Monsters you encounter lose Physical Resistance.
You may reroll up to 2 dice when resolving a |
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Action: | N/A |
Test ![]() |
Card Back
Variant | Set | Effects |
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1 | Resolve the effect based on your test result:
0: All at once, the magic vanishes. If you rolled any 1's, discard this card. 1: Maintaining the enchantment for extended periods of time drains your mind. Lose 1 2+: Your enchantment protects your weapons from typical wear and tear. No additional effect. Then flip this card. | |
2 | Resolve the effect based on your test result:
0: The magic feeds on your physical stamina. Discard this card unless you impair 1-2: The magic draws its power from your blood. Lose 1 3+: Your weapons ripple with arcane power. No additional effect. Then flip this card. | |
3 | Resolve the effect based on your test result:
0: The magic feeds on your mental stamina. Discard this card unless you impair 1-2: The magic draws power from your mind. Lose 1 3+: The enchantment causes your possessions to glow with unearthly energy. No additional effect. Then flip this card. | |
4 | Resolve the effect based on your test result:
0: The magic goes wild, crumbling your possessions to dust. Discard 1 Item possession unless you discard this card. 1-3: Controlling the magic is stressful. Lose 1 4+: The magic lingers in everything you touch. Gain 1 random Magical Asset from the deck. Then flip this card. |
Spells | ||
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