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Random investigator

When playing Eldritch Horror, each player controls an investigator. The word “investigator” refers to a player, the character he controls, and that character’s Investigator sheet and Investigator token. Before playing the game, during the setup phase, a player can chose from the 55 available investigators, starting with the Lead Investigator and proceeding clockwise. If you don't know who to choose or if you just trust randomness, click on the picture.

Lead Investigator[]

Lead Investigator token

At the start of the game, players agree upon one player to receive the Lead Investigator token. If they cannot decide, players assign this token to a random player as they see fit (for example, by rolling a die). He receives the Lead Investigator token and is referred to as the “Lead Investigator” by cards and effects.

When investigators make a decision as a group, the Lead Investigator makes the final decision. When players perform actions during the Action Phase or resolve encounters during the Encounter Phase, the Lead Investigator begins and play proceeds clockwise around the play area. During the Mythos Phase, the Lead Investigator resolves a Mythos card. At the end of the Mythos Phase, the Lead Investigator may pass the Lead Investigator token to another investigator of his choice.

Some cards can refer to the active investigator; it refers to the investigator currently performing actions or resolving an encounter. During the Mythos Phase, the Lead Investigator is the active investigator.

Investigator Sheet[]

Front[]

Lily Chen investigator sheet

Front of an investigator sheet (Lily Chen here)

Abilities[]

Each Investigator has two abilities that give them uniqueness and a specific gameplay: an active ability which requires a Component Action to activate it, and a passive ability which works anyway. According to the Investigator, some are generic and effective in the majority of cases, while some other may be more situational but open certain combos with specific Possessions or with other investigators. Abilities are often tied to the Investigators Skills and are the major characteristic which defines their team role.

Health and Sanity[]

Main article: Health and Sanity

Health Health is the measure of the investigators physical state and Sanity Sanity is the measure of their mental state. Each investigator starts with an amount of Health and Sanity equal to his maximum Health and Sanity, respectively; this maximum is between 4 and 8 depending on the investigator. The sum of each investigator's starting Health and Sanity amount is always 12, except for Calvin Wright Calvin Wright and Rex Murphy Rex Murphy.
An investigator can lose Health and Sanity for any number of reasons; if the investigator's Health or Sanity reaches zero for any reason, he is defeated.

Skills[]

Main article: Skills

Each investigator has five different skills listed on the bottom of his Investigator sheet. The number below each skill is the number of dice investigator rolls when resolving a test. The sum of each investigator's starting skill value is always 13. Each skill is represented with a unique icon.

Back[]

Leo Anderson investigator sheet back

Back of an investigator sheet (Leo Anderson here)

Starting Information[]

The starting information includes the starting location of the player and any Possessions, Improvements, and Conditions the player might have. Give all required items to the players before putting any decks in play. If any starting card is not in the deck, discard pile or reserve, such as if another investigator or a defeated investigator has them, the investigator starts without that card. If any starting token is not in the pool, the investigator starts without that token.[1]

Defeated Encounters[]

This is read if another investigator is having an Encounter with this investigator who has had their Health and/or Sanity reduced to zero without being Devoured. Depending on whether it was the investigator's Health or Sanity that reached zero, the player reads that story on the back of the card and resolves any tests or receives any items just like any other kind of encounter. If the player's Health and Sanity both reached zero at the same time, the player may read the back of the card and choose which one to resolve.

Typically, defeated encounters give the player that players Possessions.

Rulings, clarifications, and reminders[]

If an effect refers to "investigators" or "an investigator," unless the effect says "other investigators" or "another investigator," it affects any or all investigators, including the one who is using the effect.[1]

Investigators List[]

A more detailed list for the investigators with their original set, statistics and roles.

Name Occupation Set H S L I O S W Starting Location Specialization
Agatha Crane Agatha Crane Parapsychologist 09
Masks of Nyarlathotep
5 7 4 3 3 1 2 Tokyo Magic, Research
Agnes Baker Agnes Baker Waitress 03
Mountains of Madness
7 5 4 3 2 2 2 London Magic, Support
Akachi Onyele Akachi Onyele Shaman
01Core
5 7 3 2 2 2 4 Space 15 Gate Closer
Amanda Sharpe Amanda Sharpe Student 07
The Dreamlands
6 6 2 3 4 1 3 Istanbul Research
"Ashcan" Pete "Ashcan" Pete Drifter 08
Cities in Ruin
7 5 3 1 3 3 3 Space 14 All-Rounder, Gate Closer
Bob Jenkins Bob Jenkins Salesman 08
Cities in Ruin
7 5 2 4 2 3 2 London Support, All-Rounder
Calvin Wright Calvin Wright Damned 09
Masks of Nyarlathotep
7 7 3 3 3 3 1 Buenos Aires All-Rounder, Support
Carolyn Fern Carolyn Fern Psychologist 07
The Dreamlands
5 7 2 3 2 2 4 Rome Support
Carson Sinclair Carson Sinclair Butler 09
Masks of Nyarlathotep
6 6 2 3 3 2 3 London Support, All-Rounder
Charlie Kane Charlie Kane Politician
01Core
4 8 2 4 3 2 2 San Francisco Support
Daisy Walker Daisy Walker Librarian 03
Mountains of Madness
5 7 4 3 2 1 3 Istanbul Magic, Research
Daniela Reyes Daniela Reyes Mechanic 09
Masks of Nyarlathotep
7 5 3 3 1 3 3 San Francisco All-Rounder
Darrell Simmons Darrell Simmons Photographer 07
The Dreamlands
7 5 1 3 4 2 3 Space 20 Research
Dexter Drake Dexter Drake Magician 06
Signs of Carcosa
5 7 4 2 2 2 3 Tokyo Magic, Gate Closer
Diana Stanley Diana Stanley Redeemed Cultist
01Core
7 5 4 2 3 3 1 Space 7 Magic
Father Mateo Father Mateo Priest 09
Masks of Nyarlathotep
5 7 3 3 1 2 4 Rome Gate Closer
Finn Edwards Finn Edwards Bootlegger 03
Mountains of Madness
6 6 2 3 3 2 3 Space 5 Support, All-Rounder
George Barnaby George Barnaby Lawyer 03
Mountains of Madness
4 8 3 4 2 1 3 Space 17 Support
Gloria Goldberg Gloria Goldberg Author 07
The Dreamlands
4 8 3 3 3 1 3 Arkham Support, Research
Hank Samson Hank Samson Farmhand 05
Under the Pyramids
8 4 1 2 3 4 3 Space 6 Combat, Expedition
Harvey Walters Harvey Walters Professor 05
Under the Pyramids
4 8 3 2 3 2 3 Arkham Support
Jacqueline Fine Jacqueline Fine Psychic
01Core
4 8 4 2 3 1 3 Space 5 Magic, Support
Jenny Barnes Jenny Barnes Dilettante 06
Signs of Carcosa
7 5 1 4 2 3 3 Space 8 Support
Jim Culver Jim Culver Musician
01Core
7 5 3 3 2 2 3 Space 6 Magic, Support
Joe Diamond Joe Diamond Private Eye 05
Under the Pyramids
7 5 2 3 4 2 2 San Francisco Research
Kate Winthrop Kate Winthrop Scientist 07
The Dreamlands
5 7 3 2 4 2 2 Buenos Aires Research, Gate Closer*
Leo Anderson Leo Anderson Expedition Leader
01Core
6 6 2 2 3 3 3 Buenos Aires Expedition, All-Rounder
Lily Chen Lily Chen Martial Artist
01Core
6 6 2 2 2 4 3 Shanghai Combat, All-Rounder
Lola Hayes Lola Hayes Actress
01Core
5 7 2 4 2 2 3 Tokyo All-Rounder, Support
Luke Robinson Luke Robinson Dreamer 07
The Dreamlands
4 8 4 2 1 2 4 A space containing a Gate Gate Closer
Mandy Thompson Mandy Thompson Researcher 05
Under the Pyramids
5 7 3 3 4 1 2 Shanghai Research
Marie Lambeau Marie Lambeau Entertainer 04
Strange Remnants
6 6 3 4 2 2 2 Space 20 Magic, Support
Mark Harrigan Mark Harrigan Soldier
01Core
8 4 1 2 2 4 4 Space 14 Combat
Michael McGlen Michael McGlen Gangster 06
Signs of Carcosa
8 4 2 3 1 4 3 London Combat
Minh Thi Phan Minh Thi Phan Secretary 05
Under the Pyramids
6 6 3 3 3 2 2 Tokyo Support
Monterey Jack Monterey Jack Archaeologist 05
Under the Pyramids
7 5 2 2 3 4 2 The Pyramids Expedition
Norman Withers Norman Withers Astronomer
01Core
5 7 3 1 3 2 4 Arkham Magic, Gate Closer
Patrice Hathaway Patrice Hathaway Violinist 03
Mountains of Madness
5 7 3 2 3 1 4 Sydney Gate Closer
Preston Fairmont Preston Fairmont Millionaire 09
Masks of Nyarlathotep
7 5 2 5 2 3 1 Istanbul Support
Rex Murphy Rex Murphy Reporter 05
Under the Pyramids
7 7 2 3 2 3 3 Space 1 All-Rounder
Rita Young Rita Young Athlete 08
Cities in Ruin
7 5 3 1 2 4 3 Shanghai Combat
Roland Banks Roland Banks Fed 08
Cities in Ruin
7 5 2 2 4 2 3 San Francisco Research, Support
Sefina Rousseau Sefina Rousseau Painter 09
Masks of Nyarlathotep
4 8 3 2 4 1 3 Sydney Research
Silas Marsh Silas Marsh Sailor
01Core
8 4 1 3 3 3 3 Sydney All-Rounder
Sister Mary Sister Mary Nun 05
Under the Pyramids
5 7 2 2 3 2 4 Space 15 Support
"Skids" O'Toole "Skids" O'Toole Ex-Convict 04
Strange Remnants
6 6 2 1 3 4 3 Buenos Aires Combat
Tommy Muldoon Tommy Muldoon Rookie Cop 03
Mountains of Madness
7 5 2 3 3 3 2 Space 1 Combat
Tony Morgan Tony Morgan Bounty Hunter 04
Strange Remnants
7 5 2 2 4 3 2 Space 7 Research
Trish Scarborough Trish Scarborough Spy
01Core
7 5 1 3 4 3 2 Space 16 Research
Ursula Downs Ursula Downs Explorer 03
Mountains of Madness
6 6 3 2 3 3 2 The Heart of Africa Expedition
Vincent Lee Vincent Lee Doctor 07
The Dreamlands
6 6 1 3 3 2 4 Space 17 Support
Wendy Adams Wendy Adams Urchin 06
Signs of Carcosa
5 7 3 1 4 2 3 Space 16 Research
William Yorick William Yorick Gravedigger 07
The Dreamlands
7 5 3 2 2 3 3 Sydney Combat
Wilson Richards Wilson Richards Handyman 03
Mountains of Madness
8 4 1 3 2 4 3 Arkham Combat
Zoey Samaras Zoey Samaras Chef 04
Strange Remnants
5 7 3 2 1 3 4 Rome Combat

Roles[]

The roles for each investigator are not rigid, and each investigator can perform any of the functions required. Rather, the specified role simply states what the investigator's stats, skills, abilities, and starting equipment provide a natural fit for.

It is not necessary to pick one of each type for a successful team. Skill improvements, spells, and equipment can be earned through the course of the game that can augment each investigator's performance in each role.

  • Research - A research investigator specializes in obtaining clues, whether by their own abilities or through research encounters (which frequently test Observation). Clues are almost always needed to make progress on Mysteries or to prevent the harmful effects of Rumors.
  • Gate Closer - Gate closers complete Other World Encounters to remove gates from the board, preventing doom from advancing. These encounters frequently test Lore and Will, and an ideal gate closer will also have some means of dealing with the monsters that guard gates (or else they can work with a Combat investigator).
  • Combat - For defeating monsters that spawn in with gates, or through certain other effects. These investigators have high Strength (taking into account their starting weapon) and moderate to high Will, and ideally a balance of health and sanity.
  • Expedition - While expeditions are usually not required to beat the game, investigators who can complete them can retreat doom or obtain powerful artifacts to help the team, making them good support characters. These encounters frequently test Observation and Strength.
  • Magic - A magic oriented investigator will typically possesses a high Lore rating and either start with spells or have abilities that facilitate gaining spells. Spells serve a wide variety of functions both in and out of combat, so Magic is more of a bonus to a role than a role itself.
  • Support - Support investigators have abilities that assist other investigators in a variety of ways. Most often they perform this role by obtaining Assets (typically with high Influence), while others may assist in recovering health or sanity, granting extra movement, etc.
  • All-Rounder - An investigator with well-rounded stats that can quickly adapt to several different roles.

References[]

  1. 1.0 1.1 FAQ p. 3.
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