- Action: Test . If you pass, discard 1 Monster on your space with toughness less than or equal to your test result.
- You do not resolve the test during a Combat Encounter unless you lose Health from the test.
"Folks are in trouble. I don't gotta be a genius to help out."
Since he was a kid, Hank has crossed the country working on farms and ranches. In Texas, he saw a giant bird-like creature tear cattle to pieces. Everyone else ran, but Hank cracked that creature's skull open with his maul. Thinking nothing of it, he included the story in a letter to his father. Now his pa is missing and folks in Dallas say someone's looking for Hank. If they thought they were going to scare him, they were wrong. Hank Samson ain't afraid of anything, and he aims to find his pa.
Loss of Health
Hank greets you at the hotel with a smile, but you can see something is wrong. He is rail thin and can barely carry his own bags. He offers them to you. Gain all of his possessions. You implore Hank to see a doctor (). If you pass, he recieves care for a blood infection that was caused by countless untreated wounds, and he confesses that he hopes to start a family of his own; retreat Doom by 1. If you fail, Hank falls dead the day after you last saw him. Whether you pass or not, discard his Investigator token.
Loss of Sanity
The police guides you to the field where Hank has tied himself to a pole like a scarecrow. Everything he owns rests on the ground beneath his feets. Gain all of his possessions. He insists that he is keeping away monsters. You try to force him down, but he resists (). If you pass, he knows that he is going mad but promises to do one last good thing; 1 Monster of your choice on any space loses 4 Health. If you fail, he stays up there until he dies of dehydration. Whether you pass or not, discard his Investigator token.
Hank is a strong hybrid of a fighter and clue gatherer, and also has one of the best stat pools for expeditions of any investigator. He can take on any of these roles based on the needs of the team. Consider having him travel with your gate closer if there are several monsters on the board with dangerous side effects to failing their will tests.
Samson is likely a reference to the biblical strongman.