Eldritch Horror Wiki

The Private Eye


  • Action: Choose Ally, Service, or Weapon. Then discard 1 Asset from the reserve and replace it with 1 random Asset from the deck that has the chosen trait.
  • Once per round, when you improve a skill, also improve 1 other skill of your choice.

Flavor Text


"I was hired for a job. Evil gods or no, I aim to finish it"


The dame who hired Joe was square, and the job seemed easy on the surface. She paid in advance to have Joe find some codger and deliver a crate, but Joe does not walk into situations without knowing the score. This codger was a member of the Silver Twilight Lodge, and that crate had been stolen from a museum in Istanbul. Like a sucker, Joe went to the cops. For his trouble, he got a broken nose and a dead client, and somebody stole his cargo. Now Joe is ready for a little payback.

Defeated Encounters

Loss of Health

When you reach the phone booth Joe called you from, he is not there anymore. You find his belongings and a lot of his blood. Gain all of his possessions. Your search for the man proves fruitless, and the police will not take the case without a bribe (Influence). If you pass, Joe will not be leaving a hospital any time soon, but he has picked up a lot of useful information; gain 5 Clues. If you fail, the cultists who have kidnapped Joe are never caught. Whether you pass or not, discard his Investigator token.

Loss of Sanity

After visiting several pawnshops, you eventually recover everything Joe owned. Gain all of his possessions. These days, he drinks until he passes out. Hoping to learn what he knew before he fell into this despair, you patiently listen to his incoherent ramblings (Observation). If you pass, you understand what he has been struggling to say about the impending threat of humanity; retreat Doom by 1. If you fail, he cries and beg you to buy him a drink. Whether you pass or not, discard his Investigator token.

Team Role

With his high Observation, Joe is quite good at getting Clues, as well as using Talents like Skulduggery in order to gain more powerful items. Research encounters are something Joe does well, so he can solve many mysteries that require the spending of Clues.

Since he starts with a gun, he is decent with fighting, although a player who plans on using him to close gates might want to improve his Will, to deal with the monsters spawned from them.


Joe Diamond's name is a reference to the mystery novel detective Sam Spade.

One of the Investigators in the original Arkham Horror board game published by Chaosium in 1987, in which he was the red pawn.