Eldritch Horror Wiki
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{{Template:Spells
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==Card Overview==
 
 
|picName = Markings_of_Isis_Front.png
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|Name = Markings of Isis
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|Tags = Glamour
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|Effect_Boolean = Yes
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|Action_Boolean = No
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|Reckoning_Boolean = Yes
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|Num_Variants = 4
 
|Effect = Gain +1 to all skills.
   
 
Once per round, you may reroll 1 die when resolving a test.
[[File:Markings_of_Isis_Front.png|thumb|left]]
 
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|Action = N/A
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
 
 
|Reckoning = Test {{Lore}}-1 and flip this card.
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! scope="row" style="text-align:center;"|Name:
 
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|Flip Title 1 = 1
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| style="text-align:center;"|Markings of Isis
 
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|Expansion 1 = {{SR imagelink}}
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|-
 
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|Effects 1 = Resolve the effect based on your test result:
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! scope="row" style="text-align:center;"|'''Card Type:'''
 
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| style="text-align:center;"|Spell
 
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|-
 
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! scope="row" style="text-align:center;"|'''Tags:'''
 
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| style="text-align:center;"|Glamour
 
−
|-
 
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! scope="row" style="text-align:center;"|Effect
 
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| style="text-align:center;"|Yes
 
−
|-
 
−
! scope="row" style="text-align:center;"|'''Action'''
 
−
| style="text-align:center;"|No
 
−
|-
 
−
! scope="row" style="text-align:center;"|Reckoning
 
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| style="text-align:center;"|Yes
 
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|-
 
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! scope="row" style="text-align:center;"|Variants:
 
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| style="text-align:center;"|4
 
|}
 
   
 
'''0:''' {{flavor|The markings begin to fade.}} If you rolled any 1's, discard this card.
   
 
'''1:''' {{flavor|The markings are a constant drain on your mind.}} Lose 1 {{Sanity}}.
   
 
'''2+:''' {{flavor|The markings soothe your battered mind and body.}} You may discard 1 ''Illness'', ''Injury'', or ''Madness'' [[Condition]].
   
 
Then flip this card.
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==Card Front==
 
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|Flip Title 2 = 2
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|Expansion 2 = {{SR imagelink}}
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|Effects 2 = Resolve the effect based on your test result:
   
 
'''0:''' {{flavor|You must focus your mind to maintain the magic.}} Discard this card unless you spend 1 [[Focus]].
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
 
−
! scope="row" style="text-align:center;"|Effect:
 
−
| style="text-align:center;"|
 
Gain +1 to all skills.
 
−  
Once per round, you may reroll 1 die when resolving a test.
 
−
|-
 
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! scope="row" style="text-align:center;"|Action:
 
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| style="text-align:center;"|N/A
 
−
|-
 
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! scope="row" style="text-align:center;"|Reckoning:
 
| style="text-align:center;"|Test '''Lore - 1''' and flip this card.
 
−
|}
 
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==Card Back==
 
   
 
'''1:''' {{flavor|The strain of maintaining the aura proves draining.}} Lose 1 {{Sanity}} unless you spend 1 Focus.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; width: 500px;"
 
−
|-
 
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! scope="row" style="text-align:center;"|Variant
 
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! scope="row" style="text-align:center;"|Set
 
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! scope="col" style="text-align:center;"|Effects
 
−
|-
 
−
! scope="row" style="text-align:center;"|1
 
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! scope="row" style="text-align:center;"|Strange Remnants
 
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| style="text-align:center;"|
 
'''0: '''The markings begin to fade.  '''If you rolled any 1's, discard this card.'''
 
   
 
'''2+:''' {{flavor|Through sheer force of will, you harness the power of the markings.}} Gain 1 Focus.
'''1:''' The markings are a constant drain on your mind.  '''Lose 1 Sanity.'''
 
   
 
Then flip this card.
'''2+: '''The markings soothe your battered mind and body.  '''You may discard 1 Illness, Injury, or Madness Condition.'''
 
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|Flip Title 3 = 3
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|Expansion 3 = {{SR imagelink}}
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|Effects 3 = Resolve the effect based on your test result:
   
 
'''0-2:''' {{flavor|The markings burn your flesh and tear at your mind.}} Lose 1 {{Health}} and 1 {{Sanity}} unless you discard this card.
'''Then flip this card'''
 
−
|-
 
−
! scope="row" style="text-align:center;"|2
 
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! scope="row" style="text-align:center;"|Strange Remnants
 
−
| style="text-align:center;"|
 
'''0:''' You must focus your mind to maintain the magic.  '''Discard this spell unless you spend 1 Focus.'''
 
   
 
'''3+:''' {{flavor|You have proven yourself to the Goddess Isis.}} If you do not have a ''Boon'' Condition, gain 1 ''Boon'' Condition.
'''1:''' The strain of maintaining the aura proves draining.  '''Lose 1 Sanity unless you spend 1 Focus.'''
 
   
 
Then flip this card.
'''2+: '''Through sheer force of will, you harness the power of the markings.  '''Gain 1 Focus.'''
 
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|Flip Title 4 = 4
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|Expansion 4 = {{SR imagelink}}
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|Effects 4 = Resolve the effect based on your test result:
   
 
'''0:''' {{flavor|The price of power is not always easy to pay.}} Discard this card unless you discard 1 Improvement token.
'''Then flip this card'''
 
−
|-
 
−
! scope="row" style="text-align:center;"|3
 
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! scope="row" style="text-align:center;"|Strange Remnants
 
−
| style="text-align:center;"|
 
'''0 - 2: '''The markings burn your flesh and tear at your mind.  '''Lose 1 Health and 1 Sanity unless you discard this card.'''
 
   
 
'''1:''' {{flavor|The markings drain your lifeforce.}} Lose 1 {{Sanity}} unless you discard 1 Improvement Token.
'''3+:''' You have proven yourself to the Goddess Isis.  '''If you do not have a Boon Condition, gain 1 Boon Condition.'''
 
   
 
'''2+:''' {{flavor|By giving in to the markings, you can attain true power.}} You may spend 1 {{Sanity}} to improve 1 skill of your choice.
'''Then flip this card'''
 
−
|-
 
−
! scope="row" style="text-align:center;"|4
 
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! scope="row" style="text-align:center;"|Strange Remnants
 
−
| style="text-align:center;"|
 
'''0:''' The price of power is not always easy to pay.  '''Discard this card unless you discard 1 Improvement token.'''
 
   
 
Then flip this card.
'''1:''' The markings drain your lifeforce.  '''Lose 1 Sanity unless you discard 1 Improvement Token.'''
 
 
}}
   
'''2+: '''By giving in to the markings, you can attain true power.  '''You may spend 1 Sanity to improve 1 skill of your choice.'''
 
   
  +
{{Spells navbox}}
'''Then flip this card'''
 
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[[Category:Spells]]
−
|}
 
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[[Category:Glamours]]
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[[Category:Strange Remnants]]

Revision as of 10:49, 30 June 2022

Card Overview

Markings of Isis Front
Name: Markings of Isis
Card Type: Spell
Tags: Glamour
Effect: Yes
Action: No
Reckoning: Yes
Variants: 4

Card Front

Effect: Gain +1 to all skills.

Once per round, you may reroll 1 die when resolving a test.

Action: N/A
Reckoning: Test Lore-1 and flip this card.

Card Back

Variant Set Effects
1 04
Strange Remnants
Resolve the effect based on your test result:

0: The markings begin to fade. If you rolled any 1's, discard this card.

1: The markings are a constant drain on your mind. Lose 1 Sanity Sanity.

2+: The markings soothe your battered mind and body. You may discard 1 Illness, Injury, or Madness Condition.

Then flip this card.

2 04
Strange Remnants
Resolve the effect based on your test result:

0: You must focus your mind to maintain the magic. Discard this card unless you spend 1 Focus.

1: The strain of maintaining the aura proves draining. Lose 1 Sanity Sanity unless you spend 1 Focus.

2+: Through sheer force of will, you harness the power of the markings. Gain 1 Focus.

Then flip this card.

3 04
Strange Remnants
Resolve the effect based on your test result:

0-2: The markings burn your flesh and tear at your mind. Lose 1 Health Health and 1 Sanity Sanity unless you discard this card.

3+: You have proven yourself to the Goddess Isis. If you do not have a Boon Condition, gain 1 Boon Condition.

Then flip this card.

4 04
Strange Remnants
Resolve the effect based on your test result:

0: The price of power is not always easy to pay. Discard this card unless you discard 1 Improvement token.

1: The markings drain your lifeforce. Lose 1 Sanity Sanity unless you discard 1 Improvement Token.

2+: By giving in to the markings, you can attain true power. You may spend 1 Sanity Sanity to improve 1 skill of your choice.

Then flip this card.