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See also: Combat Encounter, Epic Monsters
Monsters

A Monster is a type of adversary that investigators have to overcome in the course of the game. They are spawned primarily from Gates, but also from encounters and Mythos. Investigators defeat them through Combat Encounter, using effects of Assets, Artifacts and Spells, or through encounters.

There are 2 types of Monster: non-Epic (normal) and Epic Monster. Epic Monsters are more dangerous but can only be spawned under specific circumstances. "Monster" refers to both Monsters and/or Epic Monsters. "Non-Epic Monster" refers to a Monster but not an Epic Monster.[1]

Rules[]

Spawning[]

When an effect spawns a Monster, draw one random Monster token from the Monster cup and place it on the space indicated by the effect. If the Monster has the Spawn Effect icon, look at the back of the Monster token and resolve its effect immediately after spawning it (for example, "When this Monster is spawned, move it to The Heart of Africa"). Monsters cannot be spawned from the Monster cup if the Monster cup is empty. Set aside Monsters cannot be spawned if all set aside Monsters of the named type are on the game board.

If an effect says to "spawn a Monster on your space and immediately encounter it" and the drew Monster has a Spawn Effect effect that moves it elsewhere, a Mummy for example, resolve the situation as follow:[2]

  • Spawn the Monster on the active investigator's space.
  • Resolve the Monster's Spawn Effect effect (e.g. moving it to another space).
  • Encounter the Monster even though it could be in another space already.
  • After the Combat Encounter, if the Monster has not been defeated and there are no other effect that move it elsewhere, it stays in its current space.

Defeat and Discard Monsters[]

If a Monster's toughness is reduced to zero, it is defeated, even if it has not lost any Health Health.[3] Although defeating a Monster causes it to be discarded, discarding a Monster will not trigger any effect that checks if a Monster is defeated. For example, discarding a Wraith will not allow an investigator to discard a Cursed. However, an effect that allows an investigator to "defeat" the Wraith will trigger the Wraith's effect.[4]

When a Monster is defeated or discarded:

  • If it's an Epic Monster, it's returned to the game box.[1]
  • If it's a Monster that was set aside during setup, it's set aside again.[5]
  • If it's none of the above, it's returned to the Monster cup and the cup is randomized.[6]

"Place that Monster on this card"[]

Some effects like that of Purifying The World or Hunting the Thousand allows investigators to place defeated non-Epic Monsters on them after a Combat Encounter. Their effects will trigger even on an ambush or even if the Monster is to be set aside instead of discarded.[7] But if an investigator is ambushed by a Cultist, he won't be able to place that Monster on his card due to the fact that Cultist information on an ambush is referenced from the Ancient One sheet instead of from a token, so there is no token available to be placed.[8]

While a Monster is on those cards, it is not available to be spawned, but its attributes may be referenced to resolve another ambush in the future.

If another investigator is ambushed by a Monster and the only available reference for that Monster has been placed on another card, that investigator would not be able to place that Monster on his own card; that specific token is already claimed.

Finally, if a Monster that was previously set aside has been placed on a card, it will return to being set aside instead of being discarded when that card is discarded or otherwise removed from play.

List of Monsters[]

This list includes all regular non-Epic Monsters, for Epic Monsters, see the List of Epic Monsters.

There are 86 non-Epic Monsters across the base game and all expansions.

Token Name H Test Hor. D Test Dmg. Tgh. Abilities Set Count
Avian Thrall Avian Thrall Will 2 Strength - 1 2 3 Special, Reckoning 09
Masks of Nyarlathotep
1
Byakhee Byakhee Will 1 Strength 2 2 Special
01Core
1
Carrier Nightgaunt Carrier Nightgaunt Will 2 Strength - 1 1 2 Special 07
The Dreamlands
1
Child of the Goat Child of the Goat Strength 2 1 Magical Resistance 03
Mountains of Madness
1
Colour Out of Space Colour Out of Space Will 2 2 Special, Spawn Effect
01Core
1
Cultist Cultist Var. Var. Var. Var. Var. Varies
01Core
14 [9]
Crawling One Crawling One Will - 1 2 Strength * 3 Magical Resistance, Special 05
Under the Pyramids
1
Crazed Mob Crazed Mob Influence - 1 2 Strength - 3 3 3 Special, Reckoning 06
Signs of Carcosa
1
Cthonian Cthonian Will - 1 2 Strength - 2 3 4 Spawn Effect
01Core
1
Dark Young Dark Young Will - 1 3 Strength - 3 3 5 Reckoning
01Core
1
Deep One Deep One Will 2 Strength - 1 1 2 Reckoning
01Core
1
Deep One Hybrid Deep One Hybrid Will 1 Strength - 1 1 1 Special 06
Signs of Carcosa
1
Dhole Dhole Will - 1 3 Strength - 2 3 5 Reckoning 03
Mountains of Madness
1
Dimensional Shambler Dimensional Shambler Will - 1 2 Observation - 1 0 2 Special 07
The Dreamlands
1
Elder Thing Elder Thing Will 3 Strength - 1 2 3 Spawn Effect
01Core
1
Fire Vampire Fire Vampire Will - 1 2 Strength 3 2 Physical Resistance , Reckoning 05
Under the Pyramids
1
Firebug Firebug Influence 1 Strength 2 1 Special, Reckoning 06
Signs of Carcosa
1
Flying Polyp Flying Polyp Will - 1 2 Strength - 2 2 4 Reckoning 03
Mountains of Madness
1
Formless Spawn Formless Spawn Will - 1 2 Strength - 1 2 2 Physical Resistance 08
Cities in Ruin
1
Ghast Ghast Will - 1 1 Strength - 1 2 2 Spawn Effect 03
Mountains of Madness
1
Ghost Ghost Will - 1 2 2 Special
01Core
1
Ghoul Ghoul Will + 1 1 Strength 2 1 Special
01Core
2
Ghoul Priest Ghoul Priest Will 1 Strength 2 2 Special, Reckoning 09
Masks of Nyarlathotep
1
Giant Penguin Giant Penguin Will + 1 1 Strength - 1 2 2 Special, Spawn Effect 03
Mountains of Madness
1
Gnoph-Keh Gnoph-Keh Will 1 Strength - 2 2 3 Spawn Effect, Reckoning
01Core
1
Goat Spawn Goat Spawn Will 1 Strength - 2 2 2 Special
01Core
2
Gug Gug Will 2 Strength - 2 3 4 Special
01Core
1
Honored Dead Honored Dead Will 2 Strength - 1 3 3 Spawn Effect, Reckoning 09
Masks of Nyarlathotep
1
Hound of Tindalos Hound of Tindalos Will 2 Strength - 1 3 3 Reckoning
01Core
1
Hunting Byakhee Hunting Byakhee Will - 1 2 Strength - 2 1 2 Spawn Effect 06
Signs of Carcosa
1
Hunting Horror Hunting Horror Will - 1 3 Strength 2 3 Reckoning 03
Mountains of Madness
1
Jiangshi Jiangshi Will - 1 2 Strength - 1 2 3 Special 09
Masks of Nyarlathotep
1
Leng Spider Leng Spider Will 2 Strength - 1 2 3 Special 03
Mountains of Madness
2 [10]
Leopard Man Leopard Man Will 1 Strength 2 2 Spawn Effect 08
Cities in Ruin
1
Lloigor Lloigor Will 2 Strength - 2 3 4 Reckoning
01Core
1
Maniac Maniac Will + 1 1 Strength - 1 2 1 Special
01Core
1
Mi-go Mi-go Will 1 Strength - 2 2 3 Special, Reckoning
01Core
2 [11]
Moon-beast Moon-beast Will - 1 2 Strength - 1 3 4 Special 07
The Dreamlands
1
Mummy Mummy Will 2 Strength - 2 2 3 Spawn Effect
01Core
1
Nightgaunt Nightgaunt Will 2 Strength - 2 1 2 Reckoning
01Core
1
Poltergeist Poltergeist Will - 1 3 Strength - 1 0 3 Special, Spawn Effect 09
Masks of Nyarlathotep
1
Proto-Shoggoth Proto-Shoggoth Will 2 Strength - 1 3 3 Reckoning 03
Mountains of Madness
1
Rat-thing Rat-thing Observation - 2 0 Strength - 1 1 1 Special 03
Mountains of Madness
1
Ravenous Gug Ravenous Gug Will - 1 3 Strength - 2 3 5 Special, Reckoning 07
The Dreamlands
1
Riot Riot Strength - 3 3 3 Special
01Core
1
Sand Dweller Sand Dweller Observation - 2 1 Strength 2 2 Special 05
Under the Pyramids
1
Serpent People Serpent People Will 2 Strength - 1 3 2 Spawn Effect, Reckoning
01Core
1
Servitor of the Outer Gods Servitor of the Outer Gods Will - 1 3 Strength * 3 Physical Resistance, Special 04
Strange Remnants
1
Shan Shan Will - 1 2 Strength 1 2 Physical Resistance, Special, Reckoning 03
Mountains of Madness
1
Shoggoth Shoggoth Will 3 Strength - 2 2 4 Reckoning
01Core
2 [12]
Skeleton Skeleton Will 2 Strength - 2 1 2 Special
01Core
1
Spawn of Sebak Spawn of Sebak Will 2 Strength 4 4 Special, Reckoning 05
Under the Pyramids
1
Star Spawn Star Spawn Will - 1 3 Strength - 3 3 5 Reckoning
01Core
1
Star Vampire Star Vampire Will - 1 3 Strength - 2 2 4 Spawn Effect 04
Strange Remnants
2 [13]
Tcho-tcho Tcho-tcho Will 1 Strength 2 1 Special 03
Mountains of Madness
1
Thrall Thrall Will 2 Strength 2 2 Special 09
Masks of Nyarlathotep
1
Vampire Vampire Will 1 Strength - 2 2 3 Special
01Core
1
Warlock Warlock Will 1 Strength - 1 1 1 Special, Reckoning
01Core
1
Wendigo Wendigo Will 1 Strength - 1 3 2 Special 03
Mountains of Madness
1
Werewolf Werewolf Will 1 Strength 2 2 Physical Resistance, Reckoning 04
Strange Remnants
1
Witch Witch Will - 1 0 Strength - 1 1 1 Special, Reckoning
01Core
1
Wraith Wraith Will - 1 2 Strength - 1 2 3 Special, Spawn Effect
01Core
1
Yithian Yithian Will - 1 2 Strength - 1 2 5 Special 08
Cities in Ruin
1
Young Cthonian Young Cthonian Will - 1 2 Strength - 1 2 3 Spawn Effect 08
Cities in Ruin
1
Zombie Zombie Will 1 Strength - 1 2 2 Reckoning
01Core
2 [14]
Zoog Zoog Will + 1 1 Observation - 1 1 1 Special, Reckoning 07
The Dreamlands
1

References[]

  1. 1.0 1.1 Reference Guide p. 6.
  2. Official answer from Nikki Valens for Spawn timing on BGG icon BoardGameGeek.
  3. FAQ p. 10.
  4. Official answer from Nikki Valens for discard and defeat on BGG icon BoardGameGeek.
  5. Reference Guide p. 10.
  6. Reference Guide p. 8.
  7. Official answer from Nikki Valens for Purifying the World on BGG icon BoardGameGeek.
  8. Official answer from Nikki Valens for Cultist on BGG icon BoardGameGeek.
  9. 5 Core, 1 FL, 2 MoM, 1 SR, 3 UtP, 2 SoC
  10. 1 MoM, 1 TD
  11. 1 Core, 1 MoN
  12. 1 Core, 1 MoN
  13. 1 SR, 1 MoN
  14. 1 Core, 1 MoN
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