Eldritch Horror Wiki
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|Personal Story=
 
|Personal Story=
 
*When you defeat a non-Epic [[Monsters|Monster]] during a [[Combat Encounter]], place that Monster on this card. Then, if the total toughness of Monster on this card is 10 or greater, discard this card and gain the For Louie Reward.
 
*When you defeat a non-Epic [[Monsters|Monster]] during a [[Combat Encounter]], place that Monster on this card. Then, if the total toughness of Monster on this card is 10 or greater, discard this card and gain the For Louie Reward.
*At the end of the Action Phase, if you have 2 or more [[Deal]] and/or [[Pursuit]] Conditions, discard this card and gain the On The Run Consequence.
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*At the end of the Action Phase, if you have 2 or more [[Deal]] and/or [[Pursuit]] Conditions, discard this card and gain the On the Run Consequence.
 
|Reward Name=For Louie
 
|Reward Name=For Louie
 
|Reward=
 
|Reward=
 
*When you gain this card, recover {{Sanity|value=2}} and improve {{Strength}} and {{Will}}.
 
*When you gain this card, recover {{Sanity|value=2}} and improve {{Strength}} and {{Will}}.
 
*Your maximum {{Sanity}} is increased by 2.
 
*Your maximum {{Sanity}} is increased by 2.
|Consequence Name=On The Run
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|Consequence Name=On the Run
 
|Consequence=
 
|Consequence=
 
*When you gain this card, impair your {{Influence}} twice.
 
*When you gain this card, impair your {{Influence}} twice.

Revision as of 22:15, 26 November 2021

Michael McGlen small
Personal Story for Michael McGlen.

Oath of Vengeance

Flavor Text

Louie was more to you than a friend. You are going to make damn sure they pay for what they did to him.

Personal Mission

  • When you defeat a non-Epic Monster during a Combat Encounter, place that Monster on this card. Then, if the total toughness of Monster on this card is 10 or greater, discard this card and gain the For Louie Reward.
  • At the end of the Action Phase, if you have 2 or more Deal and/or Pursuit Conditions, discard this card and gain the On the Run Consequence.

Reward

For Louie
  • When you gain this card, recover Sanity 2 Sanity and improve Strength and Will.
  • Your maximum Sanity Sanity is increased by 2.

Consequence

On the Run
  • When you gain this card, impair your Influence twice.
  • You must perform the Travel action each round if able.