Eldritch Horror Wiki

Card Overview

Paranoia Front.png
Name: Paranoia
Card Type: Condition
Tags: Madness
Effect Yes
Action No
Reckoning Yes
Variants: 4

Card Front

Effect: When you perform a Rest action, you may roll 1 die. On a 5 or 6, discard this card.
Action: N/A
Reckoning: Test Will. If you fail, flip this card.

Card Back

Flip Title Set Flavor Text Effects
Self-Doubt 02
Forsaken Lore
Your friends and colleagues were right. What hope do you have of changing anything? Mere mortals couldn't possibly stop ancient, powerful beings. Discard all of your Improvement tokens.

Then discard this card.

Agoraphobia 01Core You cannot tolerate the company of other people any longer. The seething masses of humanity are a blight on the face of the planet. If you are on a City space, the presence of other people erodes your reason; lose 2 Sanity Sanity.

Then flip this card.

Kleptomania 01Core Against rational thought, you complusively take what does not belong to you and hide it away. Gain 1 random Item Asset from the deck. Then, you must hide from the authorities (Observation). If your test result is less than the value of the Asset you gained, discard that Asset and gain a Detained Condition.

Then discard this card.

Violent Outbursts 01Core You've felt the anger coiled up inside of you for such a long time. You just can't control it any longer. You lash out at anyone near you. Each other investigator on your space loses 2 Health Health and you discard 1 Ally Asset.

Then flip this card.