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Investigators
When playing Eldritch Horror, each player controls an investigator. The word “investigator” refers to a player, the character he controls, and that character’s Investigator sheet and Investigator token. Before playing the game, during the -
Eldritch Horror Wiki
Welcome to the Edlritch Horror Wiki, created by fans, for fans of the Eldritch Horror board game published by Fantasy Flight Games. Eldritch Horror is a cooperative game of global mystery and terror in which -
Personal Stories
Personal Stories were included in the Masks of Nyarlathotep expansion and are optional. Before beginning setup, players decide if they would like to play with personal stories or not. Either all players play with personal -
Ancient Ones
Ancient Ones Abhoth Antediluvium Atlach-Nacha Azathoth Cthulhu Elder Things Hastur Hypnos Ithaqua Nephren-Ka Nyarlathotep Shub-Niggurath Shudde M'ell Syzygy Yig Yog-Sothoth Ancient One Set Starting Doom Notes Abhoth 05 14 Antediluvium -
Mystic Ruins Encounter
A Mystic Ruins Encounter is a feature introduced in the Strange Remnants expansion. It is always in use when Syzygy or Antediluvium is the Ancient One, if the players use the In Cosmic Alignment or -
Expedition Encounters
The Expedition Encounter is a type of encounter that the player can undertake in Eldritch Horror. The location is determined by the postcard image on the back of the top-most Expedition Encounter card, and -
Hastur
Far from Earth beneath the star of Aldebaran, the Unspeakable One sleeps imprisoned within the core of one of the dark stars of the Hyades. Trapped there in a war long forgotten, he dreams of -
Antediluvium
Each night, the stars move closer to their ultimate alignment. Set aside 5 Cultist Monsters and 1 Deep One Monster. Set up the Mystic Ruins Encounter deck. Place 1 Eldritch token on each blue space -
Nyarlathotep
He has many names and wears many faces. He alone of the Outer Gods walks the Earth, the puppetmaster pulling the strings of a thousand cults, wearing the masks of a thousand gods. Set aside -
Abhoth
Abhoth lies deep within the heart of Mount Voormithadreth. There, from the cesspit of Y'quaa, it sends forth its revolting children, extending its reach across the Earth. Set aside 8 Cultist Monsters and all -
Nephren-Ka
Evil stirs beneath the sands of Egypt as the Brotherhood of the Beast, a cult with mysterious loyalties, searches for the final resting place of the Dark Pharaoh Nephren-Ka, seeking to fulfill the prophecy -
Syzygy
When the planets align with the center of the universe and the Earth falls under the shadow of an eclipse, that which would devour all life seeks to pierce the veil that keeps the darkness -
Elder Things
Eons ago, the elder things were driven underground by the changing climate, hibernating in the cities they had built into the mountains or in the depths of the ocean. With the disturbance of the Miskatonic -
Ithaqua
The weather has grown cold, and the aurora borealis glows bright in the northern skies, visible even during the day. A strange madness has begun affecting those around the arctic circle, and travelers returning from -
Yig
Many know that Yig's punishment for those who harm his progeny is a terrible curse, but few know that long ago, the serpent people betrayed Yig and suffered his wrath. Now the survivors return -
Yog-Sothoth
For eons, sorcerers have called upon the power of Yog-Sothoth to bend reality to their will. This incomprehensible Ancient One exists parallel to all places and times, but is bound to the space between -
Azathoth
The Idiot God sits at the center of all things spreading madness and death. Its seeds descend from the stars, threatening to crack the world in half. Place 1 Eldritch token on the green space -
Shub-Niggurath
During pagan rites, Shub-Niggurath absorbs worthy cultists into her amorphous body and transforms them into gof'nn hupadgh Shub-Niggurath, the goat spawn. From the wildest corners of the earth, her primal brood, the -
Shudde M'ell
Shudde M'ell slumbers deep beneath the lost African city of G'harne. The ripples of his tumultuous dreams bring ruin to the world above. Set aside all Shudde M'ell Special Encounters. Place 1 -
London
London is a location on the world map. London Location Encounters have a high probability of spawning Clues. -
Atlach-Nacha
Ever-weaving, ever watching, should Atlach-Nacha ever complete her empyrean masterpiece, it would merge the firmaments of the Dreamlands and reality into a single cosmic ingress, opening the way for the horrors of the -
Hypnos
Hypnos, Lord of Sleep, whispers softly to wayward dreamers, drawing them into his realm of madness. Set aside all Hypnos Special Encounters. Setup the Dreamlands side board. -
Location Encounter
A Location Encounter is a specific type of Encounter the player might gain during a game of Eldritch Horror. An investigator may choose to complete a Location Encounter if he is on a major area -
Cthulhu
Eons ago, Cthulhu came from the stars with his Star Spawn brethren. He now sleeps in the sunken city of R'lyeh, waiting for the stars to be right to rise again. Set aside 1 -
Mystery
Mysteries are a type of Card. They are the primary objective of the game; the investigators win the game by solving Mysteries in order to quell the Ancient One's rising. For most Ancient Ones
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