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+ | {{Infobox AO |
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− | [[File:Syzygy.jpg|right]] |
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+ | |image = Syzygy.png |
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+ | |name = Syzygy |
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− | |||
+ | |doom = [[file:Doom.png|18px|Doom|link=]] 13 |
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− | === Card Details === |
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+ | |mythos = 18 |
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− | |||
+ | |total_mysteries = 6 |
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+ | |win_mysteries = [[file:Mystery token.png|19px|Mystery|link=]] ? |
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− | Syzygy is a scenario (equivalent to the [[Old Ones]]) from the [[Strange Remnants]] expansion. |
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+ | |set = {{SR imagelink}} |
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− | |||
+ | }} |
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− | When the Omen advances to the red space of the Omen track, place 1 Eldritch token on that space. If there are 3 Eldritch tokens on the red space of the Omen track, "The Portal Opens" effect is triggered. |
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− | ==== Normal Victory ==== |
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− | There is no normal victory. When 2 Mysteries have been solved, "The Portal Opens" effect is triggered at the end of the next Mythos phase.. |
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− | The players have 13 spaces on the Doom counter before the '''game ends'''. |
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− | ==== Flavor Text ==== |
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''When the planets align with the center of the universe and the Earth falls under the shadow of an eclipse, that which would devour all life seeks to pierce the veil that keeps the darkness at bay.'' |
''When the planets align with the center of the universe and the Earth falls under the shadow of an eclipse, that which would devour all life seeks to pierce the veil that keeps the darkness at bay.'' |
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− | + | === Gameplay === |
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+ | [[File:Syzygy Sheet.jpg|thumb|220px|right|Front of Syzygy's sheet]] |
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+ | * When the Omen advances to the {{icon|red}} space of the [[Omen]] track, place {{icon|et|1}} on that space. |
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+ | * At the end of the [[Mythos Phase]], if 2 [[Mysteries]] have been solved or there are {{icon|et|3}} on the {{icon|red}} space of the Omen track, '''flip this sheet''' and and resolve "The Portal Opens!" effect. |
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+ | * If {{icon|doom}} advances to zero, '''investigators lose the game'''. |
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==== Setup ==== |
==== Setup ==== |
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− | Set aside all Syzygy Special Encounters. |
+ | Set aside all Syzygy [[Special Encounters]]. Set up the [[Mystic Ruins Encounter]] deck. |
+ | |||
⚫ | |||
+ | {{Cultists |
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+ | |Toughness=<nowiki>*</nowiki> |
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+ | |Horror test={{will}}+1 |
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+ | |Horror value=<nowiki>*</nowiki> |
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+ | |Damage test={{strength}} |
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+ | |Damage value=1 |
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⚫ | |||
+ | }} |
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==== Mythos Deck ==== |
==== Mythos Deck ==== |
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+ | {{Mythos Deck |
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⚫ | |||
+ | |Green1=0 |
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− | !Stage |
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+ | |Yellow1=2 |
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+ | |Blue1=2 |
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− | !Y |
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+ | |Green2=3 |
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− | !B |
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+ | |Yellow2=3 |
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+ | |Blue2=0 |
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+ | |Green3=3 |
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+ | |Yellow3=5 |
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+ | |Blue3=0 |
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+ | }} |
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+ | |||
⚫ | |||
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+ | !Mystery |
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+ | !Type |
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+ | !Set |
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|- |
|- |
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+ | |[[File:Discovery of the Cosmic Alignment.png|40px]] |
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+ | |[[Discovery of the Cosmic Alignment]] |
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+ | |Research Encounter |
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+ | |{{SR imagelink}} |
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− | |2 |
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|- |
|- |
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+ | |[[File:Fortifying the Barrier.png|40px]] |
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− | |2 |
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+ | |[[Fortifying the Barrier]] |
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− | |3 |
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+ | |Special Encounter |
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− | |3 |
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+ | |{{SR imagelink}} |
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− | |0 |
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|- |
|- |
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+ | |[[File:Plea to the Court of Azathoth.png|40px]] |
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− | |3 |
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+ | |[[Plea to the Court of Azathoth]] |
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− | |3 |
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+ | |Eldritch Tokens |
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− | |5 |
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+ | |{{SR imagelink}} |
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− | |0 |
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+ | |[[File:Relics of the Ancient World.png|40px]] |
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+ | |[[Relics of the Ancient World]] |
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+ | |Item Requirement |
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+ | |{{SR imagelink}} |
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+ | |[[File:Shrouded in Mysticism.png|40px]] |
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+ | |[[Shrouded in Mysticism]] |
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+ | |Miscellaneous |
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+ | |{{SR imagelink}} |
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+ | |[[File:Unearthly Piping.png|40px]] |
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+ | |[[Unearthly Piping]] |
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+ | |Miscellaneous |
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+ | |{{SR imagelink}} |
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|} |
|} |
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− | === |
+ | === Research Encounters === |
+ | [[file:City.png|sub|18px|City|link=]] City Encounters: |
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+ | {{#lst:Syzygy Research Encounters|City Encounters}} |
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− | [[Category:Old Ones]] |
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+ | [[file:Wilderness.png|sub|18px|Wilderness|link=]] Wilderness Encounters: |
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+ | {{#lst:Syzygy Research Encounters|Wilderness Encounters}} |
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+ | [[file:Sea.png|sub|18px|Sea|link=]] Sea Encounters: |
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+ | {{#lst:Syzygy Research Encounters|Sea Encounters}} |
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+ | |||
+ | === Special Encounters === |
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+ | [[File:Fortifying the Barrier.png|text-bottom|26px|link=Fortifying the Barrier (Special Encounter)]] Fortifying the Barrier: |
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+ | |||
+ | ==Awakening== |
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+ | {{AO Back |
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+ | |Title=Sealing the Portal |
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+ | |Flavor=The solar eclipse has begun, shrouding the Earth in darkness. Azathoth's gaze falls upon humanity. Only the power left behind by those who once fought the outer gods can close the portal. |
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+ | |Back=[[File:Syzygy Sheet Back.jpg|thumb|220px|right|Back of Syzygy's sheet]] |
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+ | '''The Portal Opens!'''<br> |
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+ | Place {{icon|clue|1}} on this sheet for each solved [[Mystery]].<br> |
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+ | Then shuffle the [[Mystic Ruins Encounter]] deck. |
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+ | |||
+ | '''Final Mystery'''<br> |
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+ | As an encounter, an investigator on the [[Mystic Ruins Encounter|Mystic Ruins]] space may draw an resolve a Sealing the Portal [[Special Encounter]].<br> |
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+ | At the end of the [[Mythos|Mythos Phase]], if there are {{icon|clues}} on this sheet equal to half {{NoInvestigators}} + 2, the Final Mystery has been solved and '''investigators win the game'''. |
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+ | |||
+ | '''The Cosmic Alignment''' |
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+ | * When an investigator is [[defeated]] or [[devoured]], that player is '''not eliminated'''. |
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+ | * When the [[Omen]] advances to the {{icon|red}} space of the Omen track, shuffle the [[Mystic Ruins Encounter]] deck. |
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+ | * When {{icon|doom}} advances to zero, '''investigators lose the game'''. |
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+ | * {{Reckoning}} ''':''' If there are no [[Gates]] on the game board that correspond to the current [[Omen]], advance the Omen by 1. |
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+ | |||
+ | {{Cultists |
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+ | |Toughness=<nowiki>*</nowiki> |
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+ | |Horror test={{will}} |
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+ | |Horror value=<nowiki>*</nowiki> |
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+ | |Damage test={{Strength}} |
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+ | |Damage value=2 |
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+ | |Abilities=<nowiki>*</nowiki> Horror and toughness are each equal to the number of {{icon|eldritch tokens}} on the {{icon|red}} space of the [[Omen]] track +1. |
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+ | }} |
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+ | |||
+ | '''Sealing the Portal encounters''' |
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+ | }} |
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+ | |||
+ | ==Strategy== |
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+ | {{expand}} |
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+ | |||
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+ | |||
+ | == References == |
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+ | <references /> |
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+ | |||
+ | {{Ancient Ones navbox}} |
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+ | |||
[[Category:Strange Remnants]] |
[[Category:Strange Remnants]] |
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[[Category:Ancient Ones]] |
[[Category:Ancient Ones]] |
Latest revision as of 12:03, 17 August 2022
The Cosmic Alignment
When the planets align with the center of the universe and the Earth falls under the shadow of an eclipse, that which would devour all life seeks to pierce the veil that keeps the darkness at bay.
Gameplay

Front of Syzygy's sheet
- When the Omen advances to the
red space of the Omen track, place
1 Eldritch token on that space.
- At the end of the Mythos Phase, if 2 Mysteries have been solved or there are
3 Eldritch tokens on the
red space of the Omen track, flip this sheet and and resolve "The Portal Opens!" effect.
- If
Doom advances to zero, investigators lose the game.
Setup
Set aside all Syzygy Special Encounters. Set up the Mystic Ruins Encounter deck.
Cultists

Cultists | |
Toughness: * | |
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* ![]() |
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1 ![]() |
* Horror is equal to the number of ![]() ![]() |
Mythos Deck

Stage I: | 0 | 2 | 2 |
Stage II: | 3 | 3 | 0 |
Stage III: | 3 | 5 | 0 |
Mysteries
Mystery | Type | Set | |
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Discovery of the Cosmic Alignment | Research Encounter | |
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Fortifying the Barrier | Special Encounter | |
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Plea to the Court of Azathoth | Eldritch Tokens | |
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Relics of the Ancient World | Item Requirement | |
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Shrouded in Mysticism | Miscellaneous | |
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Unearthly Piping | Miscellaneous |
Research Encounters
City Encounters:
ID # | Set | Encounter |
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1 | Gazing at the sun, you have a sudden epiphany regarding the effects of a planetary occultation on dimensional stability and become distracted (![]() ![]() | |
2 | A local collector is rumored to have the item you seek (![]() | |
3 | The relic is pivotal to the machinations of the followers of the Idiot God. You won't let them keep it (![]() ![]() | |
4 | The veil between realities is weakening across town (![]() ![]() ![]() ![]() | |
5 | Asleep in your hotel, you dream of ancient civilizations fighting unspeakable horrors (![]() ![]() ![]() ![]() | |
6 | You lead the police to the abode of a madman you think is behind a recent killing (![]() ![]() | |
7 | The alley warps and bends as a putrid abomination leaps out of a blurry haze (![]() ![]() ![]() | |
8 | You pore over your notes for anything that might explain the recent cosmic anomalies (![]() ![]() ![]() ![]() | |
9 | An unfortunate soul has slipped through the veil, only to become stuck outside of time and space. Only forbidden magic can rectify the situation. You may gain a Dark Pact Condition to gain this ![]() | |
10 | The museum custodian offers to let you keep one of the objects, if you can tell him where it came from (![]() ![]() ![]() | |
11 | When the topic of ocean tides comes up at a seminar on celestial syzygies, a smug student engages you in a heated debate (![]() ![]() | |
12 | Records indicate that an old shrine should be located in the area, but hundreds of years of construction have hidden it (![]() ![]() ![]() ![]() | |
13 | Miraculously, the book you are looking for is on its proper shelf. You learn much of the Court of Azathoth. Gain this ![]() ![]() ![]() | |
14 | The study of druidic texts reveals that there may be more to the old magic than once thought (![]() ![]() ![]() | |
15 | You attempt to perform a ritual purported to locate sites of power (![]() ![]() | |
16 | A collector boasts of a device that you could use to delay the eclipse (![]() ![]() | |
17 | Your possessions whisper to you, warning of a grave threat from the center of the universe. Lose ![]() ![]() ![]() | |
18 | You notice a peculiar rift on a busy street (![]() ![]() ![]() ![]() | |
19 | You infiltrate a suspected cultist hideout and discover plans for a dark ritual related to the solar eclipse. Gain this ![]() | |
20 | While tracking a cult, you come upon a group that committed ritual suicide. Tasting their blood might aid you in tracking the others (![]() ![]() | |
21 | A library's text features a theory about a mindless evil that resides at the center of the universe. Gain this ![]() ![]() ![]() | |
22 | A local constable offers to share information on the vandalism of nearby ruins, but suggests you take care that you are not followed (![]() ![]() ![]() | |
23 | Hearing of your investigation, a stranger brings you news of rifts in the city. Gain this ![]() ![]() | |
24 | You try to convince a local archaeologist to change the destination of his survey by providing him with information of a more lucrative site (![]() ![]() |
Wilderness Encounters:
ID # | Set | Encounter |
---|---|---|
1 | Your observations of movements in the night sky indicate that a minor alignment of stars will open a rift to another time. Gain this ![]() ![]() | |
2 | In your haste to survey the unusual forest clearing, you nearly miss a subtle placement of smooth stones (![]() ![]() | |
3 | You uncover a magical prison, set in place by indigenous tribes of ages past. Gain this ![]() ![]() | |
4 | The ancient relic is guarded by a powerful explosive ward! Lose ![]() ![]() ![]() | |
5 | Eager to find a vantage point from which to locate the dilapidated ruins, you climb the highest tree you can find (![]() ![]() | |
6 | You do your best to translate the scribbles on the time-worn stone (![]() ![]() | |
7 | You attempt to track the dark practitioner through the woods at dusk (![]() ![]() | |
8 | You find a fallen standing stone at a dig site in the mountains and attempt to right it (![]() ![]() | |
9 | At a ruined temple in the hills, you attempt to communicate with the spirits of the people who once lived here (![]() ![]() ![]() | |
10 | The hills before you contort and spin. The stars bear down upon you from their lofty perch. Lose ![]() ![]() ![]() | |
11 | Rumors of a haunting melody that drives men mad have led you to an abandoned but in the woods. Gain this ![]() | |
12 | A glassy eyed hermit offers to share with you rituals used to activate ancient sites of power, in exchange for a favor. You may gain an Agreement Condition to gain this ![]() ![]() | |
13 | You try to imitate the dress of the cultists that worship the Idiot God (![]() ![]() ![]() | |
14 | At a forgotten shrine in the mountains, you find a powerful idol that strengthens the ancient barrier. There is nothing stopping you from taking it, but doing so will weaken the barrier. You may advance the Omen to the ![]() | |
15 | In the night, the spirit of a Polynesian warrior visits you and offers to lend you his power (![]() ![]() | |
16 | As you sleep under the stars, the magic within you stirs, whispering in the back of your mind. Resolve the ![]() ![]() | |
17 | You attempt to align a ring of standing stones, but the faded schematic is difficult to read (![]() ![]() | |
18 | A malevolent spirit traps you in a magical snare and will release you only if you can answer its riddle (![]() ![]() ![]() ![]() | |
19 | You hide and watch a dark ritual (![]() ![]() | |
20 | Your intent was to bolster the barrier, but you came unprepared. You must locate a stone of the proper size or the warding ritual will fail (![]() ![]() | |
21 | You attempt to subvert the cultist's magic by posing as one of them (![]() | |
22 | You find a weathered Chinese bracelet near a circle of standing stones, but are unsure how it came to be there (![]() ![]() ![]() | |
23 | The nature of the proposal which the dark eyed hunter offers you is disturbing, but not half so much as the monotonous melody he plays on his flute. You may gain a Dark Pact to gain this ![]() | |
24 | You attempt to fend off the cultists and free their prisoner (![]() |
Sea Encounters:
ID # | Set | Encounter |
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1 | As you lift the ancient astrolabe from its pedestal, the island begins to sink (![]() ![]() | |
2 | Suddenly, your ship is no longer sailing on the ocean, but in a sea of stars (![]() ![]() ![]() | |
3 | The bearded captain of the alabaster ship offered you free passage to your destination, but now he wants something from you to take you farther. You may gain an Agreement Condition to gain this ![]() | |
4 | The thin, monotonous wail of a flute echoes over the water (![]() ![]() ![]() | |
5 | A grizzled old sailor regales you with tales of bizarre sightings at sea during the solar eclipse (![]() ![]() | |
6 | You find a weathered warding stone on a small uncharted islet (![]() ![]() ![]() | |
7 | While escorting a renowned astronomer to the island observatory, a sudden change in the tides has put you in danger (![]() ![]() | |
8 | You discover a tribe of shamans on an uncharted isle. They offer to bestow their magic upon you, but you fear they desire your treasure (![]() ![]() ![]() | |
9 | You sneak aboard a pirate ship that recently raided some ancient ruins (![]() ![]() ![]() ![]() ![]() | |
10 | Before long, the unmarked ship is upon you, and you are boarded by a group of robed. assailants. A Cultist Monster ambushes you! If you defeat it, you identify the cultists as fanatics who worship Azathoth, and commit their likeness to memory; gain this ![]() ![]() | |
11 | A dimensional rift threatens to engulf your ship, and you attempt a ritual to mend the tear (![]() ![]() | |
12 | You wake to find the pale white spirit of a wizened shaman in your cabin, speaking to you in an unknown tongue (![]() ![]() | |
13 | A rift has revealed a system of underwater caverns. You must move quickly to explore them before the rift fades (![]() ![]() ![]() ![]() | |
14 | Hundreds of voices speak to you at once, urging you to return your prized relics to the sea (![]() ![]() ![]() | |
15 | In the cargo hold, you work quickly to find the book you have been searching for (![]() ![]() | |
16 | As a green comet crosses the sky, you feel an alien entity probing your mind (![]() ![]() ![]() | |
17 | You find a waterlogged chest filled with scrolls and gold from the Ming dynasty. Gain this ![]() ![]() ![]() | |
18 | You attempt to summon the wind to hasten your voyage (![]() ![]() ![]() | |
19 | You discover a tribe of Mayans on an island that should be deserted and attempt to communicate with them (![]() ![]() | |
20 | You attempt to hold your breath and reach the submerged treasure (![]() ![]() ![]() | |
21 | You dream of a solar eclipse (![]() ![]() | |
22 | Your voyage follows a powerful leyline to a large rock jutting out of the sea. A tiny stone atop the rock, miraculously untouched by the waves, feeds power to the barrier, but it could be redirected if you wished. You may advance the Omen to the ![]() | |
23 | The Sea Oracle will reveal a path to you, if you can match her wits (![]() ![]() | |
24 | The location of the disappearing island is related to the position of the stars (![]() ![]() ![]() |
Special Encounters
Awakening

Back of Syzygy's sheet
The Portal Opens!
Place 1 Clue on this sheet for each solved Mystery.
Then shuffle the Mystic Ruins Encounter deck.
Final Mystery
As an encounter, an investigator on the Mystic Ruins space may draw an resolve a Sealing the Portal Special Encounter.
At the end of the Mythos Phase, if there are Clues on this sheet equal to half
+ 2, the Final Mystery has been solved and investigators win the game.
The Cosmic Alignment
- When an investigator is defeated or devoured, that player is not eliminated.
- When the Omen advances to the
red space of the Omen track, shuffle the Mystic Ruins Encounter deck.
- When
Doom advances to zero, investigators lose the game.
: If there are no Gates on the game board that correspond to the current Omen, advance the Omen by 1.

Cultists | |
Toughness: * | |
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* ![]() |
![]() |
2 ![]() |
* Horror and toughness are each equal to the number of ![]() ![]() |
Strategy
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Please help improve this article or section by expanding it .
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Lore
Syzygy is currently unique in that it doesn't refer to an Old One. A syzygy is a cosmic alignment.[1]
References
- ↑ For more information about this, see the Syzygy (astronomy) page on
Wikipedia.
Ancient Ones | ||
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