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− | + | Talent conditions are innate abilities similar to [http://eldritchhorrorgame.wikia.com/wiki/Spells Spells]. Some function as an action while others provide a passive or triggered benefit. Many require a skill test. Once invoked, the player must generally flip the talent and resolve the effect on the back. This generally determines whether the player is able to retain the talent, how successful the talent is, and may apply additional costs, choices or benefits. |
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− | Talents can be gained from several encounters, especially encounters in the [[city]] of [[ |
+ | Talents can be gained from several encounters, especially encounters in the [[city]] of [[Ulthar]] the Dreamlands Board. The [[Focused Training]] [[prelude]] allows investigators to gain talents more easily. |
+ | |||
+ | [[Amanda Sharpe]] can gain talents by spending improvement tokens, and [[Rita Young]] may spend 1 Health or Sanity to gain a talent. |
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{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 500px; height: 500px;" |
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 500px; height: 500px;" |
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! scope="col" |Set |
! scope="col" |Set |
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!Basic Effect |
!Basic Effect |
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+ | |- |
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+ | |[[Attuned]] |
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+ | |{{Lore}} |
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+ | |{{CiR imagelink}} |
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+ | |{{Lore}} bonus for spell effects. |
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|- |
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|[[Composed]] |
|[[Composed]] |
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|[[Elusive]] |
|[[Elusive]] |
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|{{Observation}} |
|{{Observation}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Avoid Monsters |
|Avoid Monsters |
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+ | |- |
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+ | |[[Guts]] |
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+ | |{{Will}} |
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+ | |{{CiR imagelink}} |
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+ | |{{Will}} boost during Combat Encounters. |
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|- |
|- |
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|[[Headstrong]] |
|[[Headstrong]] |
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|{{Will}} |
|{{Will}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Prevent Sanity Loss |
|Prevent Sanity Loss |
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|- |
|- |
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|[[Martial Prowess]] |
|[[Martial Prowess]] |
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|{{Strength}} |
|{{Strength}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Strength bonus in Combat encounters |
|Strength bonus in Combat encounters |
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+ | |- |
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+ | |[[Meditation]] |
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+ | |<nowiki>-</nowiki> |
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+ | |{{MoN imagelink}} |
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+ | |Gain 1 Focus or recover 1 Sanity on Focus or Rest Action. |
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|- |
|- |
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|[[Moxie]] |
|[[Moxie]] |
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|Reroll {{Will}} dice |
|Reroll {{Will}} dice |
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Reduce Sanity Loss |
Reduce Sanity Loss |
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+ | |- |
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+ | |[[Perceptive]] |
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+ | |{{Observation}} |
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+ | |{{MoN imagelink}} |
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+ | |Reroll {{Observation}} dice |
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+ | Spend Clue to reroll two dice |
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+ | |- |
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+ | |[[Practiced]] |
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+ | |<nowiki>-</nowiki> |
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+ | |{{CiR imagelink}} |
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+ | |Rereoll 1 die and gain 1 die. |
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|- |
|- |
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|[[Quick Study]] |
|[[Quick Study]] |
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|Gain Talents |
|Gain Talents |
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|- |
|- |
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− | |[[ |
+ | |[[Relentless]] |
+ | |<nowiki>-</nowiki> |
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+ | |{{CiR imagelink}} |
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+ | |Reduce toughness of Monsters |
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+ | |- |
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+ | |[[Resilient]] |
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|{{Strength}} |
|{{Strength}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Prevent Health Loss |
|Prevent Health Loss |
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|- |
|- |
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− | |[[ |
+ | |[[Rugged]] |
+ | |{{Strength}} |
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+ | |{{CiR imagelink}} |
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+ | |Reroll {{Strength}} |
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+ | |||
+ | Prevent Health Loss |
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+ | |- |
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+ | |[[Silver Tongued]] |
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+ | |{{Influence}} |
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+ | |{{MoN imagelink}} |
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+ | |Reroll {{Influence}}dice |
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+ | Add 1 success to Acquire Assets. |
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+ | |- |
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+ | |[[Skulduggery]] |
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|{{Observation}} |
|{{Observation}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Gain Assets |
|Gain Assets |
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|- |
|- |
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|[[Studious]] |
|[[Studious]] |
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|{{Will}} |
|{{Will}} |
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− | |{{ |
+ | |{{SoC imagelink}} |
|Improve Skills |
|Improve Skills |
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View backs of conditions |
View backs of conditions |
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− | [[Composed]] is a powerful talent that is also a Boon. It helps the investigators with all skill checks. If the investigator fails a check they flip the talent; they may keep it for a small cost, or discard it to gain a bonus. |
+ | [[Composed]] is a powerful talent that is also a Boon. It helps the investigators with all skill checks. If the investigator fails a check they flip the talent; they may keep it for a small cost, or discard it to gain a bonus. [[Practiced]] is not a boon, but provides the same effect. |
− | [[Moxie]] and [[Visions]] allow you to reroll dice. They have advantageous triggered abilities that require a flip. The flip effects are strictly beneficial and cannot cause you to discard them. |
+ | [[Meditation]], [[Moxie]], [[Perceptive]], [[Rugged]], [[Silver Tongued]], and [[Visions]] allow you to reroll dice. They have advantageous triggered abilities that require a flip. The flip effects are strictly beneficial and cannot cause you to discard them. |
− | [[Headstrong]], [[Martial Prowess]], [[ |
+ | [[Attuned]], [[Elusive]], [[Guts]], [[Headstrong]], [[Martial Prowess]], [[Relentless]], [[Skulduggery]] and [[Studious]] provide advantages which require a skill check and a flip. The skill check determines how effective the talent is, and how positive or negative the flip effect is. A poor skill check may require you to discard the talent. |
[[Quick Study]] allows you to gain an additional talent when you gain it or any other talent. It then flips and requires you to either discard it, discard another talent, or meet some other requirement. ''Quick Study'' can be ignored when gained; simply choose to draw another talent and then resolve ''Quick Study's'' flip effect by discarding it. |
[[Quick Study]] allows you to gain an additional talent when you gain it or any other talent. It then flips and requires you to either discard it, discard another talent, or meet some other requirement. ''Quick Study'' can be ignored when gained; simply choose to draw another talent and then resolve ''Quick Study's'' flip effect by discarding it. |
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+ | [[Category:Talent]] |
Revision as of 20:08, 18 February 2018
Talent
Talent conditions are innate abilities similar to Spells. Some function as an action while others provide a passive or triggered benefit. Many require a skill test. Once invoked, the player must generally flip the talent and resolve the effect on the back. This generally determines whether the player is able to retain the talent, how successful the talent is, and may apply additional costs, choices or benefits.
Talents can be gained from several encounters, especially encounters in the city of Ulthar the Dreamlands Board. The Focused Training prelude allows investigators to gain talents more easily.
Amanda Sharpe can gain talents by spending improvement tokens, and Rita Young may spend 1 Health or Sanity to gain a talent.
Name | Key Skill | Set | Basic Effect |
---|---|---|---|
Attuned | bonus for spell effects. | ||
Composed | - | Benefit Skill Tests | |
Elusive | Avoid Monsters | ||
Guts | boost during Combat Encounters. | ||
Headstrong | Prevent Sanity Loss | ||
Martial Prowess | Strength bonus in Combat encounters | ||
Meditation | - | Gain 1 Focus or recover 1 Sanity on Focus or Rest Action. | |
Moxie | Reroll dice
Reduce Sanity Loss | ||
Perceptive | Reroll dice
Spend Clue to reroll two dice | ||
Practiced | - | Rereoll 1 die and gain 1 die. | |
Quick Study | - | Gain Talents | |
Relentless | - | Reduce toughness of Monsters | |
Resilient | Prevent Health Loss | ||
Rugged | Reroll
Prevent Health Loss | ||
Silver Tongued | Reroll dice
Add 1 success to Acquire Assets. | ||
Skulduggery | Gain Assets | ||
Studious | Improve Skills | ||
Visions | Reroll dice
View backs of conditions |
Composed is a powerful talent that is also a Boon. It helps the investigators with all skill checks. If the investigator fails a check they flip the talent; they may keep it for a small cost, or discard it to gain a bonus. Practiced is not a boon, but provides the same effect.
Meditation, Moxie, Perceptive, Rugged, Silver Tongued, and Visions allow you to reroll dice. They have advantageous triggered abilities that require a flip. The flip effects are strictly beneficial and cannot cause you to discard them.
Attuned, Elusive, Guts, Headstrong, Martial Prowess, Relentless, Skulduggery and Studious provide advantages which require a skill check and a flip. The skill check determines how effective the talent is, and how positive or negative the flip effect is. A poor skill check may require you to discard the talent.
Quick Study allows you to gain an additional talent when you gain it or any other talent. It then flips and requires you to either discard it, discard another talent, or meet some other requirement. Quick Study can be ignored when gained; simply choose to draw another talent and then resolve Quick Study's flip effect by discarding it.