Mystery Name: | The Unspeakable One |
---|---|
Ancient One: | Hastur |
Expansion: | |
Requires Clues: | No |
Requres Spells: | No |
Eldritch Token Placed: | No |
Requires Artifact: | No |
Epic Monster: | No |
Flavor Text
Insanity spreads like wildfire as the agents of Hastur prepare the cities of earth to be swallowed by Lost Carcosa.
Awakening
When Hastur awakens, each investigator that has a Blight Condition loses all Sanity; this loss of Sanity cannot be prevented
Mystery Conditions
As an encounter, if 2 Mysteries have been solved, an investigator on a City space containing a Gate may confront Hastur; he draws and resolves an Unspeakable One Special Encounter.
When there are Eldritch tokens on this sheet equal to half , the Final Mystery is solved and Investigators win the game.
Game Effects
Effects cannot prevent the loss of Sanity.
Each time Doom would advance, each investigator loses that much Sanity instead. Then, if all investigators have been eliminated, investigators lose the game.
: Investigators as a group lose Sanity equal to the number of Gates on the game board unless the Lead Investigator gains a Blight Condition.