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== The Spy ==
 
== The Spy ==
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{{Expand|with=<nowiki/>
 
*Defeated Encounters
 
*Origin}}
 
 
===Abilities===
 
===Abilities===
 
* '''Action:''' If you do not have any [[Clues]], gain 1 Clue.
 
* '''Action:''' If you do not have any [[Clues]], gain 1 Clue.
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==== Bio ====
 
==== Bio ====
 
''Everyone expected great things from Trish when she was young. In school, she excelled in athletics and the sciences, but she surprised everyone after graduation by settling into a humble position at a commercial code company. What almost no one knows is that this particular company is a front for the Bureau's code-breaking agency, the Black Chamber. Now she finds herself in the city of Krasnoyarsk meeting another agent who has important information about an impending threat from a world beyond our own.''
 
''Everyone expected great things from Trish when she was young. In school, she excelled in athletics and the sciences, but she surprised everyone after graduation by settling into a humble position at a commercial code company. What almost no one knows is that this particular company is a front for the Bureau's code-breaking agency, the Black Chamber. Now she finds herself in the city of Krasnoyarsk meeting another agent who has important information about an impending threat from a world beyond our own.''
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=== Defeated Encounters ===
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==== Loss of Health ====
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Trish falls in and out of consciousness when you visit her in the hospital, but she happily turns over her equipment. Gain all of her possessions. Unfortunately, her journal has been sized by the police. You'll have to convince the local authorities to turn the book over to you ({{influence}}). If you pass, you can read through all of Trish's notes; retreat [[Doom]] by 1. If you fail, the knowledge is lost. Whether you pass or not, discard her Investigator token.
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==== Loss of Sanity ====
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The doctor grimly hands you the items Trish had when she was brought in. Gain all of her possessions. "It's not good", he warns. Inside her padded cell, she's written on every surface with a thick black pen. The text is a mix of dozens of codes. You start searching for anyghing you recognize ({{observation}}). If you pass, you spot a hidden message in a familiar code; retreat [[Doom]] by 1. If you fail, Trish's message remains locked away. Whether you pass or not, discard her Investigator token.
   
 
=== Team Role ===
 
=== Team Role ===
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=== Origin ===
 
=== Origin ===
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{{Expand}}
 
   
 
{{Investigator navbox}}
 
{{Investigator navbox}}

Revision as of 20:19, 17 October 2021

The Spy

Abilities

  • Action: If you do not have any Clues, gain 1 Clue.
  • If an investigator on your space spends a Clue to reroll a die, he may reroll up to 2 dice instead.

Flavor Text

Quote

"We lie all the time. But the truth is in there. You just have to know how to decode people."

Bio

Everyone expected great things from Trish when she was young. In school, she excelled in athletics and the sciences, but she surprised everyone after graduation by settling into a humble position at a commercial code company. What almost no one knows is that this particular company is a front for the Bureau's code-breaking agency, the Black Chamber. Now she finds herself in the city of Krasnoyarsk meeting another agent who has important information about an impending threat from a world beyond our own.

Defeated Encounters

Loss of Health

Trish falls in and out of consciousness when you visit her in the hospital, but she happily turns over her equipment. Gain all of her possessions. Unfortunately, her journal has been sized by the police. You'll have to convince the local authorities to turn the book over to you (Influence). If you pass, you can read through all of Trish's notes; retreat Doom by 1. If you fail, the knowledge is lost. Whether you pass or not, discard her Investigator token.

Loss of Sanity

The doctor grimly hands you the items Trish had when she was brought in. Gain all of her possessions. "It's not good", he warns. Inside her padded cell, she's written on every surface with a thick black pen. The text is a mix of dozens of codes. You start searching for anyghing you recognize (Observation). If you pass, you spot a hidden message in a familiar code; retreat Doom by 1. If you fail, Trish's message remains locked away. Whether you pass or not, discard her Investigator token.

Team Role

While low will and sanity limit Trish's effectiveness in combat, her stats and abilities make her ideal for gaining clues, or functioning as a support character via asset-buying and expeditions. She should be partnered with a gate closer so she can focus on mysteries and rumors.

Origin

Mystery token
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