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Then flip this card.
 
Then flip this card.
 
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== Notes ==
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{{Investigator|Marie}} starts with a copy of this spell.
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[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Glamours]]
 
[[Category:Glamours]]

Revision as of 18:54, 29 August 2021

Card Overview

Voice of Ra Front
Name: Voice of Ra
Card Type: Spell
Tags: Glamour
Effect: Yes
Action: No
Reckoning: Yes
Variants: 4

Card Front

Effect: Once per round, during the Action Phase, you may spend 1 Health Health and 1 Sanity Sanity to perform 1 additional action.
Action: N/A
Reckoning: Test Lore and flip this card.

Card Back

Variant Set Effects
1 04
Strange Remnants
Resolve the effect based on your test result:

0: You hear the voice in your head at all times. Lose 1 Sanity Sanity and gain 1 Madness Condition unless you discard this card.

1: The voice tells you terrible secrets. Lose 1 Sanity Sanity.

2+: The voice offers you physical endurance for a price. You may spend 1 Sanity Sanity to recover 1 Health Health.

Then flip this card.

2 04
Strange Remnants
Resolve the effect based on your test result:

0: The strain of maintaining the magic is too much for your body. Lose 1 Health Health and gain 1 Injury Condition unless you discard this card.

1: The voice demands a payment of blood. Lose 1 Health Health.

2+: The voice offers you mental endurance for a price. You may spend 1 Health Health to recover 1 Sanity Sanity.

Then flip this card.

3 04
Strange Remnants
Resolve the effect based on your test result:

0: Only through intense concentration can you maintain the aura. Discard this card unless you spend 1 Focus.

1-2: Stress and fatigue wears at you. Lose 1 Sanity Sanity.

3+: You maintain your concentration at the cost of your own wellbeing. You may spend 1 Health Health or 1 Sanity Sanity to gain 1 Focus.

Then flip this card.

4 04
Strange Remnants
Resolve the effect based on your test result:

0: Suddenly the voice goes quiet. If you rolled any 1's, discard this card.

1-2: The voice speaks to you constantly, interrupting your rest and causing you to become fatigued. Lose 1 Sanity Sanity.

3+: The voice presses you onward despite your fatigue.  You may spend 1 Health Health and 1 Sanity Sanity to immediately perform 1 additional action.

Then flip this card.

Notes

Marie Lambeau Marie Lambeau starts with a copy of this spell.