Eldritch Horror Wiki
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Eldritch Horror Wiki

Card Overview

Name: Walking the Ley Lines
Card Type: Unique Asset
Tags: Task
Effect Yes
Action No
Reckoning No
Variants: 6

Card Front

Effect: When you close a Gate during an Other World Encounter, place that Gate on this card. Then you may flip this card.
Action: N/A
Reckoning: N/A

Card Back

Flip Title Set Flavor Text Effects
1 03
Mountains of Madness
You mark the portal with an arcane sigil, causing the rift to seal itself and mend the fabric of reality. For each Gate on this card, discard 1 Gate of your choice on the game board and all Monsters on that space.

Then return the Gates on this card to the game box and discard this card.

2 03
Mountains of Madness
As the rift seals behind you, the fabric of reality is healed. The chaos and panic caused by dimensional collide has been stopped and can begin to be undone. Advance the active Mystery by 1. Then retreat Doom by 1 for each Gate on this card.

Then return the Gates on this card to the game box and discard this card.

3 03
Mountains of Madness
Looking back through the portal one last time, you recall all you've learned about the other worlds beyond our consciousness. The knowledge will prove useful when the time comes to seal away the Ancient One. Gain 1 Clue for each Gate on this card. Then, if there are Gates on this card equal to or greater than half NoInvestigators, solve the active Mystery.

Then return the Gates on this card to the game box and discard this card.

4 07
The Dreamlands
A beam of scintillating white light shoots into the sky. Resolve each effect that applies based on the number of Gates on this card: 

1+: For each Gate on this card, discard 1 Monster of your choice on any space.

2+: Discard 1 Gate of your choice on any space.

3+: Advance the active Mystery by 1. 

Then return the Gates on this card to the game box and discard this card.

5 07
The Dreamlands
Pulses of magical energy rupture the ley lines, causing a chain reaction that turns back time to the previous day. Resolve one effect of your choice based on the number of Gates on this card:

1+: Retreat Doom by 1.

2+: Discard up to 2 Gates of your choice on any spaces.

3+: Advance the active Mystery by 1.

Then return the Gates on this card to the gamebox and discard this card.

6 07
The Dreamlands
As you close the portal, the residual energy seeps into your skin, strengthening you. Resolve each effect that applies based on the number of Gates on this card:

1+: Each investigator may discard 1 Condition of his choice.

2+: Each investigator gains 1 Boon Condition.

3+: Each investigator gains a Blessed Condition.

Then return the Gates on this card to the game box and discard this card.

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