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Yog-Sothoth.jpg

"The Lurker at the Threshold"

Card Details

Availability

Yog-Sothoth is part of the core set of Ancient Ones.

Gameplay

  • Reckoning.png: Each investigator on a space containing a Gate advances Doom by 1 unless he discards 1 Spell.

Normal Victory

When 3 Mysteries have been solved, investigators win the game.

Doom

The players have 14 spaces on the Doom counter before Yog-Sothoth awakens.

Flavor Text

For eons, sorcerers have called upon the power of Yog-Sothoth to bend reality to their will. This incomprehensible Ancient One exists parallel to all places and times, but is bound to the space between dimensions. Gates between worlds continue to open with more frequency and soon, Yog-Sothoth will be free.

Yog-Sothoth Cultists

Horror Test - N/A
Horror N/A
Strength Test - Strength
Damage 1
Spawn Effect N/A
Reckoning N/A
Cultist Ability If you defeat this monster during a Combat Encounter,

lose 1 Sanity and gain 1 Spell.

Setup

Set aside all Yog-Sothoth Special Encounter cards.

Mythos Deck

Stage I 0 2 1
Stage II 2 3 1
Stage III 3 4 0

Back (Flip Effect)

The Key and the Gate -

"The ancient horror tears apart the walls between worlds, pouring itself through the cracks in reality."

Immediate Effect -

None

Final Mystery -

If 3 Mysteries have been solved, as an encounter, an investigator on a space containing a Gate may confront Yog-Sothoth by resolving a The Key and the Gate Special Encounter.

When there are Eldritch tokens on this sheet equal to half Number of players, the Final Mystery is solved and investigators win the game.

Lurker at the Threshold -

Each time a Gate would cause Doom to advance, place that Gate on this sheet instead. Each time any other effect would cause Doom to advance, place 1 Gate from the Gate stack on this sheet instead. Then, if there are 3 or more Gates on this sheet, investigators lose the game

Reckoning : Each investigator on a space containing a Gate places that Gate on this sheet unless he discards 1 Spell

Yog-Sothoth Cultists

Horror Test - N/A
Horror N/A
Strength Test - Strength-1
Damage 1
Toughness - 1
Spawn Effect N/A
Reckoning N/A
Cultist Ability Before resolving the Strength test,

lose 1 Sanity for each Spell you have


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